Genericusername
Member
I was thinking about what could theoretically be a useful addition to legions in the future, and it occured to me that smoke grenades might be the perfect thng, here's why:
Uses:
Protect your flag by concealing it in smoke while you wait ready to reurn it
Let those chasers get some in the face
Screw up the defense of the other team by concealing teamate cappers with smoke
Chuck one at the hof to reduce his likelyhood of a BB
Throw one at the IA dev team.. ahem.. (monkey island.. anyone??)
How they are obtained and number of uses:
1 nade per life, no more than 2 nades per 30 seconds
1 use, then it's done.. ammo refil doesn't apply
Duration:
10 seconds of smokey goodness? I vote ten because it'd be long enough for you to set it up and hide an incoming capper, shield your flag, or mess up a hof, but not so long that they would get really annoying and be all over the place.
How it'd be used:
2 choices of deployment, hold or toss
For tossing its a simple tap and it is thrown (similar to mabel's hand nades). It begins to release smoke imeediately, which builds up over the course of the time, and dissipates at the end
For hold you press and hold the grenade button, and you cannot fire your weapon while grenade hold mode us engaged. while held, the grenade spews smoke allowing you to mess up the vision of a chaser on your tail, a sniper behind you (because the smoke would stay fixed, and you would move therefore making deployed smoke appearbehind you if you are moving forward), the smoke could also be uses to attract the attention of enemy defense, because you would have a large visible wake..
Possible issues: smoke rendering and lame computers
Just a thought, lemme know what you think
Note: ill fix my engrish, typed this on my phone
Uses:
Protect your flag by concealing it in smoke while you wait ready to reurn it
Let those chasers get some in the face
Screw up the defense of the other team by concealing teamate cappers with smoke
Chuck one at the hof to reduce his likelyhood of a BB
Throw one at the IA dev team.. ahem.. (monkey island.. anyone??)
How they are obtained and number of uses:
1 nade per life, no more than 2 nades per 30 seconds
1 use, then it's done.. ammo refil doesn't apply
Duration:
10 seconds of smokey goodness? I vote ten because it'd be long enough for you to set it up and hide an incoming capper, shield your flag, or mess up a hof, but not so long that they would get really annoying and be all over the place.
How it'd be used:
2 choices of deployment, hold or toss
For tossing its a simple tap and it is thrown (similar to mabel's hand nades). It begins to release smoke imeediately, which builds up over the course of the time, and dissipates at the end
For hold you press and hold the grenade button, and you cannot fire your weapon while grenade hold mode us engaged. while held, the grenade spews smoke allowing you to mess up the vision of a chaser on your tail, a sniper behind you (because the smoke would stay fixed, and you would move therefore making deployed smoke appearbehind you if you are moving forward), the smoke could also be uses to attract the attention of enemy defense, because you would have a large visible wake..
Possible issues: smoke rendering and lame computers
Just a thought, lemme know what you think
Note: ill fix my engrish, typed this on my phone