I changed all the sky images for Frostbyte to one solid color, however the game adds a purple gradient. Do any of the files get rid of this? SkySolidColor? skyGlowColor?
};
new Sky() {
canSaveDynamicFields = "1";
Enabled = "1";
Position = "-16 18 0";
rotation = "1 0 0 0";
scale = "1 1 1";
doDistanceFade = "0";
startFadeDistance = "10";
endFadeDistance = "500";
teamIndex = "-1";
materialList = "legions/data/skies/Clouds4/sky_day2.dml";
cloudHeightPer[0] = "0.12";
cloudHeightPer[1] = "0.18";
cloudHeightPer[2] = "0.14";
cloudSpeed1 = "0.0003";
cloudSpeed2 = "0.0005";
cloudSpeed3 = "0.0006";
visibleDistance = "1250";
fogDistance = "175";
fogColor = "0.22 0.46 0.65 0";
fogStorm1 = "1";
fogStorm2 = "0";
fogStorm3 = "0";
fogVolume1 = "0 0 0";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
windVelocity = "0.4 0.3 1";
SkySolidColor = "0 0 0 0";
useSkyTextures = "1";
renderBottomTexture = "0";
noRenderBans = "0";
renderBanOffsetHeight = "65";
horizon = "-10";
skyGlow = "1";
skyGlowColor = "0.015 0.015 0.015 1";
glowVisibleDistance = "800";
glowFogDistance = "100";
glowFogColor = "0 0 0 1";
TypeBool locked = "true";
windEffectPrecipitation = "1";
How do you want the sky to look?...
If you copyed the Throughout the Night sky data and used the sky_day2.dml, You would have black fog near the terrain, With blue upper sky and clouds...
To get rid of the blue sky, You will need to edit the sky immages used for the base dml, Your using now...
Edit them, Rename them, Then add them in to your sky data...
Hope I was understandable, Its late and I'm drunk..
If you can't get the look you want..
Tell me what you want it to look like, I will try to do it in the morning....