Sky color.

Fixious

Test Lead
I changed all the sky images for Frostbyte to one solid color, however the game adds a purple gradient. Do any of the files get rid of this? SkySolidColor? skyGlowColor?
 

Defender

Member
I changed all the sky images for Frostbyte to one solid color, however the game adds a purple gradient. Do any of the files get rid of this? SkySolidColor? skyGlowColor?

Well, I think so Bro....
My space maps are black so yes it can be done...
Change the fog color to that of On Throughout the Night.
Can I see the sky data?
 

Fixious

Test Lead
From the Frostbyte mission file:

Code:
};
      new Sky() {
        canSaveDynamicFields = "1";
        Enabled = "1";
        Position = "-16 18 0";
        rotation = "1 0 0 0";
        scale = "1 1 1";
        doDistanceFade = "0";
        startFadeDistance = "10";
        endFadeDistance = "500";
        teamIndex = "-1";
        materialList = "legions/data/skies/Clouds4/sky_day2.dml";
        cloudHeightPer[0] = "0.12";
        cloudHeightPer[1] = "0.18";
        cloudHeightPer[2] = "0.14";
        cloudSpeed1 = "0.0003";
        cloudSpeed2 = "0.0005";
        cloudSpeed3 = "0.0006";
        visibleDistance = "1250";
        fogDistance = "175";
        fogColor = "0.22 0.46 0.65 0";
        fogStorm1 = "1";
        fogStorm2 = "0";
        fogStorm3 = "0";
        fogVolume1 = "0 0 0";
        fogVolume2 = "0 0 0";
        fogVolume3 = "0 0 0";
        windVelocity = "0.4 0.3 1";
        SkySolidColor = "0 0 0 0";
        useSkyTextures = "1";
        renderBottomTexture = "0";
        noRenderBans = "0";
        renderBanOffsetHeight = "65";
        horizon = "-10";
        skyGlow = "1";
        skyGlowColor = "0.015 0.015 0.015 1";
        glowVisibleDistance = "800";
        glowFogDistance = "100";
        glowFogColor = "0 0 0 1";
            TypeBool locked = "true";
            windEffectPrecipitation = "1";

Changing the fog color only made things worse, unfortunately.
 

Defender

Member
How do you want the sky to look?...
If you copyed the Throughout the Night sky data and used the sky_day2.dml, You would have black fog near the terrain, With blue upper sky and clouds...
To get rid of the blue sky, You will need to edit the sky immages used for the base dml, Your using now...
Edit them, Rename them, Then add them in to your sky data...;)
Hope I was understandable, Its late and I'm drunk..
If you can't get the look you want..
Tell me what you want it to look like, I will try to do it in the morning....
 

mrcrowley

New Member
Hey! It's really cool seeing everyone working together on this. The power of unity can accomplish great things. Once again, let me know if I can help in any way.
 
How do you want the sky to look?...
If you copyed the Throughout the Night sky data and used the sky_day2.dml, You would have black fog near the terrain, With blue upper sky and clouds...
To get rid of the blue sky, You will need to edit the sky immages used for the base dml, Your using now...
Edit them, Rename them, Then add them in to your sky data...;)
Hope I was understandable, Its late and I'm drunk..
If you can't get the look you want..
Tell me what you want it to look like, I will try to do it in the morning....

We want to make the sky look the same color throughout. Right now it's a blue that turns purple as you look higher up. We want it solid blue.
 

Defender

Member
I made some new simple one layer blue skybox images in photoshop, and made a solidbluesky folder with everything ready and the solidbluesky.dml.
http://tribalcombat.com/misc/solidbluesky.zip
I used the default sky and sun data from FrostByte.
The fog blends in nicely. If I was doing a redish sky, I would change the fog color to match..
The dml I made adds no clouds... Adding clouds is easy, if want clouds add these 2 lines at the bottome of the dml..

cloud1
clouds3xtra

Plus add the two files to the solidbluesky folder, from the Clouds2 skies folder



Legions%202012-08-28%2023-41-16-18_1024x770.jpg


Legions%202012-08-28%2023-40-41-15_1024x770.jpg
 

Defender

Member
Why no reply?
I think this was the right way to create a true blue sky.
It also seems vary light on graphic resources..
 
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