It puts the scripts in the game by default I thinki don't understand what have you done
so you just add the source for the .dso files?
Where is the source code and how do you use it?It'll allow people who like to modify the game to look at the code and create their own mods.
That stuff is still server-sided. So as long as there are no playerhosted (and modified) servers, such things won't be possible.[...] i'm not sure we can add anything to it like weapons etc [...]
In other words, no new game modes, maps, weapons, etc. Y'know, the stuff modder would actually like to have.public test folder.
You use it to create mods/scripts, i'm not sure we can add anything to it like weapons etc but it might be fun to play with some other things.
Thanks mate, i really do thanks yaHave a look at the stuff that RockeyRex has released, and at the standard files. Combine it with this: http://docs.garagegames.com/tgea/official/content/documentation/Scripting Reference/Introduction/TorqueScript.html
Scripting isn't exactly easy, Stubbsy.
Not at all actually.gogogo left handed models.
What?[...] and why is it server side?,shouldn't it be client side?
oops i read some non related stuffWhat?
==>DemoRecording::startRecording();
client/scripts/demoRecording.cs (50): Unable to find object: 'Players' attempting to call function 'getLocalPlayerIndex'
client/scripts/demoRecording.cs (50): Unable to find object: 'Players' attempting to call function 'getPlayerName'
client/scripts/demoRecording.cs (29): Unable to find function errorf
Players.getLocalPlayerIndex()