Rocket Launcher 2

Status
Not open for further replies.

Jmandied933

New Member
Hey im sure this question has been asked thousands of times but I cant find the answer anywhere. What is the difference between regular rocket launcher and the rocket launcher 2. I know you used to be able to make it blow up in midair by holding the shoot button and releasing it but all it seems to do now is hold more explosives. Any feedback would be extreamly helpful and much apreciated.
 

dx11101

New Member
Hey im sure this question has been asked thousands of times but I cant find the answer anywhere. What is the difference between regular rocket launcher and the rocket launcher 2. I know you used to be able to make it blow up in midair by holding the shoot button and releasing it but all it seems to do now is hold more explosives. Any feedback would be extreamly helpful and much apreciated.

All I could notice was that the rocket went a little (like 33-50 percent) faster and you got the extra ammo capacity. It used to explode in mid air at some point earlier in the builds.
 
It used to explode in mid air at some point earlier in the builds.

This was the only reason i ever saw people use it. Now, i can't tell if someone is using it or not.

In my opinion, you should be able to click and hold the fire button and move the rocket up, down, left, and right, it would make it more useful albeit overpowered.

Edit: Although the rocket would still be traveling away, wouldn't be able to move it back.
 

MJ1284

Member
I'd say that having passive boost to RL 2:s reloading speed, ammo capacity and splash radius should do the trick, seeing that specialists miss out one weapon (or atleast used to in older builds) boosting one weapon's effectiveness is justified.
 

Gheist

King of all Goblins
I'd say that having passive boost to RL 2:s reloading speed, ammo capacity and splash radius should do the trick, seeing that specialists miss out one weapon (or atleast used to in older builds) boosting one weapon's effectiveness is justified.
Why can't you guys stop beating dead horses?
[...] Part of added customization means that we are moving away from "specialist" weapons. Making 2 sets of a weapon, one being weaker and the other stronger, was just a balance nightmare and often made 1 of the 2 useless or overpowered. [...]
 
Status
Not open for further replies.
Top