Work-in-progress.Yeah, I though some more thought would have been put into that section of the HUD, not only is the icon ugly, but it also gets in the way of the default stat tracking script position.
Work-in-progress.
//--- OBJECT WRITE BEGIN ---
new GuiControl(coresHud) {
profile = "GuiDefaultCoreProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "0 0";
extent = "120 120";
minExtent = "8 8";
visible = "1";
cameraZRot = "0";
forceFOV = "0";
noCursor = "1";
helpTag = "0";
*Looks at Arch.*Personally, I'd like to see a complete rework of the HUD interface. A HUD interface that more efficiently displays information is something on Seymour's wish list.
Personally, I'd like to see a complete rework of the HUD interface. A HUD interface that more efficiently displays information is something on Seymour's wish list.
I don't think he means just a mod*Looks at Arch.*
Soon, soon.*Looks at Arch.*
Technically, a "mod" is short for a "modification". Therefore, any change to the game is really considered a "mod". Anyways, my next mod is going to include many skinned guis and other elements that Koncept did not have.I don't think he means just a mod
if a change to a game then becomes it's default that everyone has, it's not a mod imo (mods you download personally and it's not automatic, that's my opinion). I'm saying seymour wants the default HUD to be bamfin', therefore, something to put on the milestones, something I'm thinking aboutSoon, soon.
Technically, a "mod" is short for a "modification". Therefore, any change to the game is really considered a "mod". Anyways, my next mod is going to include many skinned guis and other elements that Koncept did not have.