Reactor Routes

Voltage

Puzzlemaster
Cool routes.
Though, you could've used the hill-drop ramp on route 2, unless you were trying out something different. Seeing as you also used the warp on that route, you can warp straight towards your base with the hill-drop ramp, I'll show you it some time. It would've increased your grab speed, and the return route is almost un-chaseable if you get it right.
I like route 3 & 4, pretty nice.
 

Arch

Legions Developer
quick phanakapan, critique his routes and call everyone bad cappers
Fix'd

And sorry about the speed counter thing not working I don't know what the hell is wrong with it. Enjoy!
The speed meter only shows speed when you don't have the warp core on. Otherwise, it shows the cooldown percentage of the warp core. You can make it always show the speed by going down to the bottom of MG_Main.cs and replacing these two lines...
Code:
if($Pref::InvHud::CurCore $= "Overdrive") Core.setText(%speed);
else Core.setText(mCeil($coreValue * 100));
with this...
Code:
Core.setText(%speed);
 

Pure

Member
Fix'd


The speed meter only shows speed when you don't have the warp core on. Otherwise, it shows the cooldown percentage of the warp core. You can make it always show the speed by going down to the bottom of MG_Main.cs and replacing these two lines...
Code:
if($Pref::InvHud::CurCore $= "Overdrive") Core.setText(%speed);
else Core.setText(mCeil($coreValue * 100));
with this...
Code:
Core.setText(%speed);
Ah, thanks
 
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