Fixious said:
God only knows. Sounds like they're removing 3rd person view, which I'm iffy about. Also sounds like there might be sprinting, which is *dancing* pointless in Tribes.
IMO, third-person perspective has no place in shooters: its presence obviates both spatial awareness and rapid reaction times. And no, I don't believe vehicles are an exception.
Third-person perspective is a crutch.
Also, sprinting isn't necessarily useless in Tribes-type games. A little extra ground evasion won't hurt anyone . . . save perhaps those players unable to hit moving targets. Suppose it'll depend on the speed increase brought by sprinting.
Lepidopterist said:
I was more interested in Firefall, to be honest. When someone tries to reboot a series, why do they always have to change it up so much? There's a reason it was so popular.
While I'm also more interested in Firefall, I find your following sentence naive. Firstly, Tribes was never "so popular" with respect to today's Triple A Title numbers. In today's "gaming environment", Tribes simply wouldn't sell; or at least developers and publishers don't believe it would sell (and I'm inclined to agree), which is really all that matters. Like it or not, game developers aren't interested in faithfully recreating your teen thrills.
No, today's gaming environment consists of cheap, easy thrills: leveling up, aim-assisted headshots, flashy graphics, pseudo-rankings, and every other means through which unaccomplished gamers can feel as though they're king *chocolate cookies*. And, to be honest, it'd be foolish for developers to ignore that market segment, since it is the majority.
To be trite, times change - as do target populations. There's a reason reboots change things up.