Nept's Thoughts on Midair's Movement

Discussion in 'General Discussion' started by OmniNept, Dec 28, 2018.

  1. OmniNept

    OmniNept Actionaut

    [​IMG]

    I happened across Armageddon on a Planetside subreddit, where he was complaining about Midair's jetpacks. Led me to the EXTREMELY ACTIVE Midair subreddit where I proceeded to post my thoughts about movement. Didn't argue much during Midair's development since I knew the developers and their thoughts re: Legions - can't draw blood from a stone, and all that. Buuuuut I figured that after all these years, I may as well make another exciting contribution to our little community and explain why Omni never bothered with the game. Besides, we miss you guys.


    And here's my (oh so insightful) Discord analysis of Midair's vision:

    [8:13 AM]Nept:
    and yeah, I think they figured they'd have a lot more support from the tribes community
    [8:13 AM]Nept:
    for their particular style of movement
    [8:13 AM]Nept:
    because the tribes communities have always been insular and backwards-looking
    [8:13 AM]Nept:
    tribes 1/2 was best, all other tribes games bad, etc.
    [8:14 AM]Nept:
    so they thought if they made movement more restrictive, like it was in early tribes games (where it was basically a bug)
    [8:14 AM]Nept:
    they'd decrease the skill gap for shitty aimers (read: the entire tribes community)
    [8:14 AM]Nept:
    while hitting all the nostalgia notes
    [8:15 AM]Nept:
    but the tribes communities, true to their nature, complained that it wasn't EXACTLY like tribes 1
    [8:15 AM]Nept:
    or tribes 2, whatever they preferred
    [8:15 AM]Nept:
    didn't play midair
    [8:15 AM]Nept:
    or buy it
    [8:15 AM]Nept:
    and then the overly restrictive movement and its overly complex inputs
    [8:15 AM]Nept:
    completely killed any new player interest
    [8:16 AM]Hyginos:
    I shoulda bought it to add to my "ded geam" collection.
    [8:16 AM]Nept:
    so they double whammied themselves by relying on the tribes vets
    [8:16 AM]Cant Frag:
    good god, they're exactly like BF players
    [8:16 AM]Nept:
    right?
    [8:16 AM]Cant Frag:
    I hate them already
     
    Last edited: Dec 29, 2018
  2. k e v i n

    k e v i n Private Tester

    I still think maybe you should've at least given it a try. I myself didn't like the game, but still gave it a chance. I'm pretty sure the devs worked hard on the game, and that's why I gave it a chance.

    Well, I mean I guess you really don't have to try it. But maybe your opinion could've been different if you tried the game?
     
  3. OmniNept

    OmniNept Actionaut

    They definitely worked hard on the game, but their vision was so antithetical to "freedom of movement" that it wasn't worth my while trying it out. When I saw the gameplay and movement restrictions, it was patently obvious that it wasn't the game for me - or for anyone outside their 56-member playerbase, apparently.
     
    Jaymyster and IzSid like this.
  4. IzSid

    IzSid Honored Hero

    midair suck
     
  5. Jaymyster

    Jaymyster Member


    Nept, I cannot commend you enough for making this thread to shed light on the absolute #1 reason why Midair was both unable to gain traction with a new player-base, while pushing existing elites away with its horrendous movement mechanics. Thank you for communicating the specifics of how the decreased freedom of movement is directly correlated to a less-stimulating aiming experience, and ultimately a lower-skill cap environment with greatly increased predictability.

    "Midair compresses the skill gap between strong and weak aimers by obliterating low-speed maneuverability."- Beautiful


    I have said for some time that Midair was antithetical to the "freedom of movement", so boy is it truly refreshing to hear it from someone else's mouth. "Freedom of movement" is what brought me to the genre (legions), so when they took that away in Midair, it truly felt that the genre I knew was stripped from me.