More than one Game type.

Status
Not open for further replies.
I think having more game-types would be a cool idea, this is what I thought of:
- Arena Matches
- Last man Standing (Everyone will have 500 Health)
- Hide N Seek
- Unlimited Energy /Unlimited Ammo Games(Fly Forever, Never run out of Ammo)
- Free For All
- Freeze Tag
- Clan Matches
- Race
- Rocket Ball (Using a type of Gravity Gun to throw the ball into the hoop)
- Juggernaut (1 person is JUG, he has the defense of a Sentinel and has 1000 health, The whole team goes after him and once the last person hits him and kills him, the other guy becomes JUG)
- Tower Defense (Each team has a small flat platform with orbs all over it, the orbs will keep part of base on the inside of it as a tiny object, you kill someone in order to get coins/money. you start to build up your base and you have a fully made tower. once the whole tower is built, you win.)
- Run or DIE (Once 5-20 people join the game, the game randomly selects someone as the "Killer". The people who run are called "Cowards". Once the game has picked the Killer, everyone must run or they will die, the Killer is Unkillable so it will be impossible to kill the killer. You have to keep running for 10 minutes and if the game ends while your still alive, you win. if you die, you will only get to spectate until the game is over.

Tell me what you think about these game types.
 

Fixious

Test Lead
More game modes are coming in the next update. Capture & Hold and Conquest are planned.

Capture and Hold (CnH)

Legions CnH similar to traditional CnH gametypes. Capture points spread around the map can be captured and slowly add to a team's score. These capture points can also be spawned at through a spawn selection screen. After a time, the main base of both teams becomes capturable, meaning it is possible to win the game by removing the enemy's ability to spawn.

Flag Capture and Hold (FCnH - formerly "Conquest")

FCnH is an experimental gametype that has some aspects of CnH while also bringing in a CTF element. In addition to capturing points, teams can also capture the enemy flag for a point boost. The main bases in FCnH do not become capturable.

The below screenshots are the capture point and the spawn selection screen for both CnH and FCnH. Note: There are no plans for water, the pond pictured in the second screenshot is being removed.

GeneratorCapture.png


spawnsl.png
 
Status
Not open for further replies.
Top