Map Concept: Light House

curser656

Member
So after seeing the Rip Tide suggestion, I wanted to try out the water concept with something else. This is kind of based on Rip Tide but I deviated a lot from my original plan.
lighthouse.png

Key Features:
-The lighthouses mark each base.
-The bases are across a lake from each other.
-Water is not going to be dynamic, it's a static water concept where there is a layer with a water texture at 50% [this can change based on how it will look] and you can go through it unless your thrusters/boosters idk what to call them are on.
-There will be jagged rocks coming out of the lake, this will act as the terrain.
 

WildFire

Warrior of Linux
Nice picture, but alas, water still isn't possible in the current engine that legions runs on, even if it was static I believe.
 
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