Download LegionsMapPack-by-Defender-v02

Defender

Member
Notice!!!!
If you downloaded LegionsMapPack-by-Defender-v02, delete it from your game, it will cause problems with this pack..

-LegionsMapPack-by-Defender-v03
Custom Map pack compiled by Defender, for Legions Overdrive 1.4 or later on 5-16-2013
Most of the maps in this pack are made by ME, the rest are modified base maps, and a few made by guys from the Legions Overdrive mapping communnity.
Total maps = 59

Download >>>> http://tribalcombat.com/Maps/Mappack/
Screenshots>>>> http://tribalcombat.com/Maps/Mappack/screenshots/
Not all maps have screenshots, updating with more soon..


All the maps not included in the Mappack can be downloaded here...
>>>> http://tribalcombat.com/Maps/

Config settings included in the ReadMe.. http://tribalcombat.com/Maps/Mappack/ReadMe!.txt

Notice !!! Unfortunatly, Legions Overdrives, crappy map code seems to have a limit on the number of maps that can be added to the config at one time.. The map menu also has limit it seems on how many maps will be shown in the list, that lets admins change maps in the game. :rolleyes:

I suggest only adding 25 or so to your server config, rotate those or replace with more in the pack. If you add to many maps to the config, the server map code stops working correctly, looks the server up on map change. If you want this mappack on your server, unzip it and copy the files and folders to the main game folder, same place the zip would go.. Delete some of the mission files, only keep the ones you want to run on the server.. If you leave all the map mission files in at one time, it will cause problems with the crappy Legions map rotation code or map menu list code.


Installation Instructions
-------------------------
To Install, just place the LegionsMapPack-by-Defender-v03.zip in your \Legions Overdrive\public-test\folder.
or what ever folder you run your game from..
No need to unzip it, unless you run a server and need to remove some missions so you don't exceed the map limit and mess up the server map rotation code.
Remember to add the maps to your server config file, if you run a server or host
games. Change numbers if needed to the next number at the bottom of the
config.cs
Some maps support DM, Rabbid, and so on..
You will need to add those to your config also if you want to host those game types.
 
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Defender

Member
Did you read my post?
The crappy map rotation or map code in this game is sucky at best, compaied to tribes2.
The 12 year old Tribes2, had much better map code, drop in and play.
This game runs on technoligy based on tribes2, but can't handle near as many maps.
 

Defender

Member
Here is my current config that works good on my server..
I only added 20 of the maps that are in the map pack to start with..
The rest of the mission files I removed from the servers, mission folder.
Just unzip the pack, remove the mission files that end with .mis from the mission folder.
Rezip it up, name it customMappack or what ever you want, place that zip in your game folder.

Hope this helps!


Code:
//LegionsMapPack-by-Defender-v03
$Host::Mission["CTF", "Asteroid_v02"] = 31;
$Host::Maps::MissionFile[31] = $MissionPath @ "Asteroid_v02.mis";
$Host::Maps::Weight[31] = 1.0;
$Host::Maps::MinPlayers[31] = 0;
$Host::Maps::MaxPlayers[31] = 24;
 
$Host::Mission["CTF", "BloodGultch"] = 32;
$Host::Maps::MissionFile[32] = $MissionPath @ "BloodGultch.mis";
$Host::Maps::Weight[32] = 1.0;
$Host::Maps::MinPlayers[32] = 0;
$Host::Maps::MaxPlayers[32] = 24;
 
$Host::Mission["CTF", "DeathPit_v01"] = 33;
$Host::Maps::MissionFile[33] = $MissionPath @ "DeathPit_v01.mis";
$Host::Maps::Weight[33] = 1.0;
$Host::Maps::MinPlayers[33] = 0;
$Host::Maps::MaxPlayers[33] = 24;
 
$Host::Mission["CTF", "HalfMoonBay_v013"] = 34;
$Host::Maps::MissionFile[34] = $MissionPath @ "HalfMoonBay_v013.mis";
$Host::Maps::Weight[34] = 1.0;
$Host::Maps::MinPlayers[34] = 0;
$Host::Maps::MaxPlayers[34] = 24;
 
$Host::Mission["CTF", "NocturnalRise_v02"] = 35;
$Host::Maps::MissionFile[35] = $MissionPath @ "NocturnalRise_v02.mis";
$Host::Maps::Weight[35] = 1.0;
$Host::Maps::MinPlayers[35] = 0;
$Host::Maps::MaxPlayers[35] = 24;
 
$Host::Mission["CTF", "Rollercoaster_v02"] = 36;
$Host::Maps::MissionFile[36] = $MissionPath @ "Rollercoaster_v02.mis";
$Host::Maps::Weight[36] = 1.0;
$Host::Maps::MinPlayers[36] = 0;
$Host::Maps::MaxPlayers[36] = 24;
 
$Host::Mission["CTF", "SkyHigh_v01"] = 37;
$Host::Maps::MissionFile[37] = $MissionPath @ "SkyHigh_v01.mis";
$Host::Maps::Weight[37] = 1.0;
$Host::Maps::MinPlayers[37] = 0;
$Host::Maps::MaxPlayers[37] = 24;
 
$Host::Mission["CTF", "Surreal_v05"] = 38;
$Host::Maps::MissionFile[38] = $MissionPath @ "Surreal_v05.mis";
$Host::Maps::Weight[38] = 1.0;
$Host::Maps::MinPlayers[38] = 0;
$Host::Maps::MaxPlayers[38] = 24;
 
$Host::Mission["CTF", "TropicIsland_v02"] = 39;
$Host::Maps::MissionFile[39] = $MissionPath @ "TropicIsland_v02.mis";
$Host::Maps::Weight[39] = 1.0;
$Host::Maps::MinPlayers[39] = 0;
$Host::Maps::MaxPlayers[39] = 24;
 
$Host::Mission["CTF", "VulcanoIsland-Snow_v01"] = 40;
$Host::Maps::MissionFile[40] = $MissionPath @ "VulcanoIsland-Snow_v01.mis";
$Host::Maps::Weight[40] = 1.0;
$Host::Maps::MinPlayers[40] = 0;
$Host::Maps::MaxPlayers[40] = 24;
 
$Host::Mission["CTF", "DesertRun_v03"] = 41;
$Host::Maps::MissionFile[41] = $MissionPath @ "DesertRun_v03.mis";
$Host::Maps::Weight[41] = 1.0;
$Host::Maps::MinPlayers[41] = 0;
$Host::Maps::MaxPlayers[41] = 24;
 
$Host::Mission["CTF", "Reactor-Snow_v02"] = 42;
$Host::Maps::MissionFile[42] = $MissionPath @ "Reactor-Snow_v02.mis";
$Host::Maps::Weight[42] = 1.0;
$Host::Maps::MinPlayers[42] = 0;
$Host::Maps::MaxPlayers[42] = 24;
 
$Host::Mission["CTF", "AlderannCatwalks_v04"] = 43;
$Host::Maps::MissionFile[43] = $MissionPath @ "AlderannCatwalks_v04.mis";
$Host::Maps::Weight[43] = 1.0;
$Host::Maps::MinPlayers[43] = 0;
$Host::Maps::MaxPlayers[43] = 24;
 
$Host::Mission["CTF", "HamsterWheel_v02"] = 44;
$Host::Maps::MissionFile[44] = $MissionPath @ "HamsterWheel_v02.mis";
$Host::Maps::Weight[44] = 1.0;
$Host::Maps::MinPlayers[44] = 0;
$Host::Maps::MaxPlayers[44] = 24;
 
$Host::Mission["CTF", "AsteroidBelt_v02"] = 45;
$Host::Maps::MissionFile[45] = $MissionPath @ "AsteroidBelt_v02.mis";
$Host::Maps::Weight[45] = 1.0;
$Host::Maps::MinPlayers[45] = 0;
$Host::Maps::MaxPlayers[45] = 24;
 
$Host::Mission["CTF", "Gorge-Frost"] = 46;
$Host::Maps::MissionFile[46] = $MissionPath @ "Gorge-Frost.mis";
$Host::Maps::Weight[46] = 1.0;
$Host::Maps::MinPlayers[46] = 0;
$Host::Maps::MaxPlayers[46] = 24;
 
$Host::Mission["CTF", "Moonshine-Frost"] = 47;
$Host::Maps::MissionFile[47] = $MissionPath @ "Moonshine-Frost.mis";
$Host::Maps::Weight[47] = 1.0;
$Host::Maps::MinPlayers[47] = 0;
$Host::Maps::MaxPlayers[47] = 24;
 
$Host::Mission["CTF", "Badlands"] = 48;
$Host::Maps::MissionFile[48] = $MissionPath @ "Badlands.mis";
$Host::Maps::Weight[48] = 1.0;
$Host::Maps::MinPlayers[48] = 0;
$Host::Maps::MaxPlayers[48] = 24;
 
$Host::Mission["CTF", "Genesis-Frost"] = 49;
$Host::Maps::MissionFile[49] = $MissionPath @ "Genesis-Frost.mis";
$Host::Maps::Weight[49] = 1.0;
$Host::Maps::MinPlayers[49] = 0;
$Host::Maps::MaxPlayers[49] = 24;
 
$Host::Mission["CTF", "Nirvana"] = 50;
$Host::Maps::MissionFile[50] = $MissionPath @ "Nirvana.mis";
$Host::Maps::Weight[50] = 1.0;
$Host::Maps::MinPlayers[50] = 0;
$Host::Maps::MaxPlayers[50] = 24;
 
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