Legions Lite/Original Look

Discussion in 'Modifications' started by Doomsify, Aug 5, 2015.

  1. Doomsify

    Doomsify Member

    I was messing around with Legions lite today (only way my game runs smooth) but I made it so the robot/person/whatever you call it looks original, but they sky, clouds, etc. looks different.

    (Here is a photo so you understand what I mean) LegionsLite.png

    If anyone wants it, here you go.

    Make sure you keep the original one, I pasted mine under LegionsLiteUn-Tweaks

    Code:
    $pref::CloudsOn = "0";
    $pref::environmentMaps = "0";
    $pref::Interior::detailAdjust = "1";
    $pref::Interior::lightDirMapcompression = "1";
    $pref::Interior::lightmapCompression = "1";
    $pref::Interior::lockArrays = "1";
    $pref::Interior::noLightmaps = "0";
    $pref::Interior::ShowEnvironmentMaps = "1";
    $pref::Interior::TexturedFog = "0";
    $pref::NumCloudLayers = "1";
    $pref::sgLightManager::AtlasMaxDynamicLights = "16";
    $pref::sgLightManager::DynamicShadowDetailSize = "0";
    $pref::sgLightManager::DynamicShadowQuality = "0";
    $pref::sgLightManager::LightingProfileAllowShadows = "1";
    $pref::sgLightManager::LightingProfileQuality = "0";
    $pref::sgLightManager::MultipleDynamicShadows = "1";
    $pref::sgLightManager::ShowCacheStats = "0";
    $pref::sgLightManager::UseDRLHighDynamicRange = "0";
    $pref::sgLightManager::UseDynamicLightingDualOptimization = "1";
    $pref::sgLightManager::UseDynamicRangeLighting = "1";
    $pref::sgLightManager::UseDynamicShadows = "0";
    $pref::SkyOn = "0";
    $pref::Terrain::dynamicLights = "0";
    $pref::Terrain::screenError = "4";
    $pref::TextureManager::maxSize = "0";
    $pref::TextureManager::qualityMode = "0";
    $pref::TextureManager::reductionLevel = "1";
    $pref::TextureManager::scaleThreshold = "67108864";
    $pref::TS::autoDetail = "1";
    $pref::TS::detailAdjust = "0.45";
    $pref::TS::screenError = "5";
    $pref::TS::skipFirstFog = "0";
    $pref::TS::skipLoadDLs = "0";
    $pref::TS::skipRenderDLs = "0";
    ENJOY
     
  2. Hi!

    Hi! Contributor

    That's how it is originally......most of the things that would cause a high pings/fps, such as cloud movement, clouds, sky, fog, etc are set to 0.....
     
    Doomsify likes this.
  3. Doomsify

    Doomsify Member

    I see a difference on this one. I like it just sharing.