Discussion in 'Announcements & Updates' started by BugsPray, Feb 8, 2013.
You heard right, check out the blog post here.
Yay!! + Amazing =)
You guys are Saints!!!
If you crash in a game of anything and the server comes back up , make sure to close your legions first if you want to be able to see your deployables when you are in placement mode. Should be fixt sometime.
Also , set up your options in hud options section.
Bind a key for spawn select (CNC/FCNC only) and activate remote deployable (engineer only)
If you go check out Sanctuary(Grassy) put it on CNC mode for cap points to work.
You guys didn't want to include the skybolt's reduced rate of fire or the laser rifle change(back the way it was in FE[YES, THANK YOU GUYS SO MUCH])? - That's part of the update, everybody.
I'm impressed with the update and can't wait to see where this takes us after we kill most of the bugs. Great job
loving the new GUI, its pretty smexy! who made it? <3
Scumbag Devs.. Had to release 1.40 on Skyrim DLC day.. Skyrim tomorrow, Leejunz tonight!
kudos to him! (i see the resemblance between it and his Mini GUI) xD
miniHud is even a option in Options--->HUD options , among some others most will like to try.
are there options to change rectiles or sets of rectiles too?
Changing reticles is the same now as it was before. Go into the appropriate folder and replace the current picture with the desired one.
Yeah doesn't seem to show any options for me when i click HUD options
Restart your launcher to get rid of the HUD options bugs.
oops, my writing is getting fuzzy again, i meant included packages such as with the HUD.
Looked amazing so far, absolutely love it. Appears to be worth the wait indeed.
However, I must sleep now or else I'll end up staying up all night playing it. I haven't even been playing much prior to this and I'm already liking it, everything just seems so new and pretty.
Big thanks to the devs.
Nice work devs, looks great...
Love the new grassy map, its my fav base map now.
Modding new deployables will be complexed in this new system, Its not for the novice modders.
In my Tribes Mod, I will most likely keep my old deployment tool and system for now, but who knows after I dig in to the new code.
This is just the first release. Some work will be done to simplify/generalize deployable code to make it easier to work with, for both devs and modders.
Anyone interested in modding deployables should first look at deployableObjects.cs as it is kind of the go-to file for a lot of stats for deployables. More can be found in engineer.cs and other files, but if you want to add in new deployables, you'll have to make sure to give it an entry in compressName and deployObject.
As for energy networks.. Don't mess with energy networks ;_;
You can still edit the hud if that's what you want. Heck, you can go back to the old one if you really wanted to (not that you should, the new one is so much better).
Is there a simple way to disable xp, or unlock all deployables?
Separate names with a comma.