"isn't properly out of the bins!"

Daphinicus

Private Tester
That means the game crashed; when an instance "isn't properly out of the bins," it means the game didn't properly shut down. As far as I know, anyways.
 

Mabeline

God-Tier
That means the game crashed; when an instance "isn't properly out of the bins," it means the game didn't properly shut down. As far as I know, anyways.
As the stack unwinds after an exception gets thrown the game calls some cleanup functions. One of those whinges as a debug feature hen an object isn't deleted while the game terminates.

The telling part is the last message before the game starts exploding which is that it's doing a remap. If you notice, remaps come in sets of two (the body and the head) and it starts failing before the second one. I have yet to reproduce this bug on my machine, but knowing the code path (and patterns amongst these bug reports) I have a hunch it's dying because of graphics memory (which I do have a lot of) or in a d3d call.

What graphics card do you have and how much ram does it have?
 
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