PART 2
Controls
All game controls are customizable once in the game client. To edit these, press ESC and then click Options from the in game menu, then "Keybindings".
Default Keybindings:
W --
Run Forward, Skate Forward, Jet Forward
S --
Run Backward, Skate Backward, Jet Backward
A --
Run Left, Skate Left, Jet Left
D --
Run Right, Skate Right, Jet Right
Space --
Jump, Jet Up
Left Shift --
Jet Down, Activate Overdrive
Previous Weapon --
Mouse Wheel Scroll Down
Next Weapon --
Mouse Wheel Scroll Up
Item Focus --
Q
Fire Weapon, Item --
Mouse 1
Activate Jets --
Mouse 2
Toggle Zoom Level
-- E
Toggle 1st/3rd person Mode --
TAB
Pause/Cancel/Resume Game --
ESC
Chat to Team --
Y
Chat to Everyone --
T
Quick Chat Menu
-- C
Select Weapon Manually --
1,2,3,4,5,6
Select Item Manually -- A
lt+1, Alt+2, Alt+3, Alt+4, Alt+5, Alt+6
Suicide --
Ctrl + K
Debug: Frame Rate, Version --
ALT + F
Weapons
There are four weapons planned for the initial release:
Chaingun,
Rocket Launcher,
Grenade Launcher, and
Laser Rifle.
The Chaingun is primarily used for close-range combat or for chasing down fleeing enemies. If used for an extended period of time it will overheat, forcing the weapon to spin down while it cools off.
The Rocket Launcher can be used for close to long range combat and is the most versatile of the weapons. It's quick projectiles allow players pinpoint accuracy across the field of battle.
The Grenade Launcher is the most challenging of all the weapons to master, due to the ballistic projectile and slower speed, but it also packs the biggest punch of any of the medium to close range weapons. A well timed grenade blast can severely damage an attacker while knocking them well off course.
The Laser Rifle is useful for long-range attacks. Once the rifle is charged, the player can unleash a beam of energy capable of instantly destroying distant enemies.
Weapons are based on Ammo, and there are various "reload" stations around the maps (in bases, on towers, etc). If you need more ammo, you can just walk up to these ammo stations and you will be reloaded.
Movement
There are three movement modes. Players can run and jump, just like in most FPS games, but players can also activate their jets to hover across the ground and use the slope of the terrain to their advantage or launch into the air with ease.
Plays must click and hold down the Jet button (default right mouse button) to enter and maintain jet mode. While holding this down, they will be able to glide across the ground and fly through the air. When this button isn't held down, they will be in "Run" mode. The exception to the "Jet" movement model is while charging the laser rifle. When charging or holding a charge in the laser rifle, the player is unable to activate the jets and forced to run mode.
The third movement mode, called Overdrive, can be activated once a player reaches a certain speed,
88MPH. Overdrive provides an extreme boost in forward speed in exchange for the player's health and ability to maneuver. While in overdrive, the player will see their energy and health drain. If the player stays in overdrive too long, they will eventually blow up.
Game Types & Maps
There are two maps in Beta 1. There is a smaller map suited for 4-12 players called Snow Map1. It's a frigid ice field with rolling hills and a snow-covered complex.
There is a second map called Grass Map1, suited for larger 8-16 player games. This map is a chemical complex at sunset with a long trench down the middle.
There are three gametypes available: Deathmatch, Team Deathmatch, and Capture the Flag. In deathmatch, it's a free for all battle. In team deathmatch, players are placed on two teams and the objective is to frag everyone on the enemy team. In Capture the Flag, the players are placed on two teams and must retrieve the enemy's flag and return it to their own flag. The player's home flag must be in the stand to be able to capture to enemy flag.
Loadouts & Specialist Classes
There are several preset loadouts availble to the player. These can be chosen from the InstantAction front end menu, or from the in-game menu (default press ESC). When selecting a new loadout, this will become available after the player's next respawn. There are "Specialist" classes, all of which are available in Beta 1. These may require some in-game skill to unlock later down the road. Specialist classes have a "special ability', but usually a weaker combination of weapons. Note in Beta 1, Rocket Tracking is disabled.
The loadouts available are as follows:
Loadout: GunnerOnly loadout with three weapons
- Chaingun
Fast fire rate, Short range, Medium power
- Rocket Launcher
Slow fire rate, Long Range, High Power
- Grenade Launcher
Medium Fire Rate, Medium Range, High Power
Loadout: Sniper
- Laser Rifle
Very Slow Fire Rate, Long Range, Very High Power
- Grenade Launcher
Medium Fire Rate, Medium Range, High Power
Loadout: Rocket Launcher Specialist *DISABLED in this version
Rocket Launcher has tracking ability
- Rocket Launcher
Slow fire rate, Long Range, High Power
- Chaingun
Fast Fire Rate, Short Range, Medium Power
Loadout: Sniper Specialist
Sniper beam is invisible
- Laser Rifle
Very Slow Fire Rate, Long Range, Very High Power
- Chaingun
Fast Fire Rate, Short Range, Medium Power
Loadout: Grenade Launcher Specialist
Grenades have Cluster Bomb Ability
- Grenade Launcher
Medium Fire Rate, Medium Range, High Power
- Chaingun
Fast Fire Rate, Short Range, Medium Power
Loadout: Chaingun Specialist
Chaingun does not overheat
- Chaingun
Fast Fire Rate, Short Range, Medium Power
- Rocket Launcher
Slow fire rate, Long Range, High Power
How to go full-screen
Once in the game and playing, you can go into full-screen by hitting "ALT+ENTER" or by turning on Fullscreen via the Options Menu (default ESC).
Final Thoughts
If you have problems accessing this build, please send me an email to get this fixed. I just want to emphasize please use our Beta forums, this is the best and easiest way to gather feedback. Thank you!