DOS4/GW
Member
Had an interesting idea last night. What if there were a deployable that either pushed or pulled players (and possibly projectiles) away or towards it? Nothing too strong, just something that would have some influence over how players move, and could be compensated for through proper steering adjustments. The power of it's pull or push would depend on how close it is to the player.
Gravity wells (*dancing* magnets?) could be used to send incoming cappers off course, or to slow them down when leaving the base. You could put them next to known LO landing and hiding spots to force them out into the open, or put it at certain spots in the terrain to give a bit of a speed boost to friendly players. It would, of course, have to be able to be destroyed without too much effort.
I'm sure that players could find tons of creative uses for it. It sounds a bit crazy, yes, but maybe it's worth thinking about.
Gravity wells (*dancing* magnets?) could be used to send incoming cappers off course, or to slow them down when leaving the base. You could put them next to known LO landing and hiding spots to force them out into the open, or put it at certain spots in the terrain to give a bit of a speed boost to friendly players. It would, of course, have to be able to be destroyed without too much effort.
I'm sure that players could find tons of creative uses for it. It sounds a bit crazy, yes, but maybe it's worth thinking about.