I have been using the older aelxblitz.cs and renaming it aelxblitz2.cs
So the blue glow shows up on the old Quarry structures I've been using in my maps lately..
I found the problem below, I think...
Old code that works, is below..
So the blue glow shows up on the old Quarry structures I've been using in my maps lately..
I found the problem below, I think...
Code:
new Material(GlowBlue)
{
mapTo = "glowy_bluey";
baseTex[0] = "legions/data/shapes/props/jumppad/glowy_bluey";
glow[0] = true;
emissive[0] = true;
animFlags[0] = $scroll;
scrollDir[0] = "1 0"; // scroll the texture in U and V directions.
scrollSpeed[0] = 1.0; // that's two texture lengths per second.
texCompression[0] = DXT5;
};
Old code that works, is below..
Code:
new Material(GlowBlue)
{
mapTo = "GlowBlue";
baseTex[0] = "legions/data/interiors/GlowBlue";
glow[0] = true;
emissive[0] = true;
animFlags[0] = $scroll;
scrollDir[0] = "1 0"; // scroll the texture in U and V directions.
scrollSpeed[0] = 1.0; // that's two texture lengths per second.
texCompression[0] = DXT5;
};