U8er
Member
So I've been thinking of a few points that might help:
1. PREDICTION & POSITIONING
Knowing where and how your opponent moves in certain situations is key for any weapon, but keep in mind where you are positioned when you land long streams of rounds on your opponent. Learn to read what your opponent is good at, if they're particularly skilled with landing MA's, your best bet is to stay at a bit of a distance while keeping heat on them because it's easy to land a rocket MA up close. Since the CG becomes less accurate the more it heats up, you'll want to fire in bursts varying in duration depending on the distance that you're at and keep any reserve time before it overheats for holding down the trigger and shredding them when you can get in close. If you know that there's a good chance they wont be able to land an MA within the time you perceive it will take you to frag them, get up in their face. In close quarters you'll be able to frag an opponent with the cg long before it overheats if you've been practicing.
2. MANAGING HEATING & COOLING
Managing the CG's heat level is key to keeping it's accuracy and ensuring your opponents demise (muhaha). While you'll see a lot of people reaching that point, myself included sometimes, it's never something you want to encounter unless you're in a position where a hand grenade or an easy ground pound shot will be able to finish the job. It leaves you vulnerable unless you're skilled at landing MA's or your knowledge of positioning can keep an opponent at bay, not to mention unless you know how to move around the cooling effect takes a fair bit of time.
There are several ways of decreasing the rate that the CG heats up.
1. Fire in bursts. Not only does the CG remain accurate, but you'll have the option of getting in close after chipping away at your opponent and finishing them by really pouring it on.
2. Down jetting, while not always advisable since it's very predictable for your opponent to land a ground shot to where you might be heading, it will slow the rate that the CG heats up.
3. Skiing around is a given, the faster you move the stronger the cooling effect. If you gain enough speed the CG wont heat up at all, making it a great weapon for chasers.
I've thought of a few other things lately, but like I said in my previous thread, most of them would just apply to general skill/experience knowledge like movement, aiming ability and strategies. Here's a link to my previous thread for a few modifications that you might find handy. Hopefully this helps a bit more.
1. PREDICTION & POSITIONING
Knowing where and how your opponent moves in certain situations is key for any weapon, but keep in mind where you are positioned when you land long streams of rounds on your opponent. Learn to read what your opponent is good at, if they're particularly skilled with landing MA's, your best bet is to stay at a bit of a distance while keeping heat on them because it's easy to land a rocket MA up close. Since the CG becomes less accurate the more it heats up, you'll want to fire in bursts varying in duration depending on the distance that you're at and keep any reserve time before it overheats for holding down the trigger and shredding them when you can get in close. If you know that there's a good chance they wont be able to land an MA within the time you perceive it will take you to frag them, get up in their face. In close quarters you'll be able to frag an opponent with the cg long before it overheats if you've been practicing.
2. MANAGING HEATING & COOLING
Managing the CG's heat level is key to keeping it's accuracy and ensuring your opponents demise (muhaha). While you'll see a lot of people reaching that point, myself included sometimes, it's never something you want to encounter unless you're in a position where a hand grenade or an easy ground pound shot will be able to finish the job. It leaves you vulnerable unless you're skilled at landing MA's or your knowledge of positioning can keep an opponent at bay, not to mention unless you know how to move around the cooling effect takes a fair bit of time.
There are several ways of decreasing the rate that the CG heats up.
1. Fire in bursts. Not only does the CG remain accurate, but you'll have the option of getting in close after chipping away at your opponent and finishing them by really pouring it on.
2. Down jetting, while not always advisable since it's very predictable for your opponent to land a ground shot to where you might be heading, it will slow the rate that the CG heats up.
3. Skiing around is a given, the faster you move the stronger the cooling effect. If you gain enough speed the CG wont heat up at all, making it a great weapon for chasers.
I've thought of a few other things lately, but like I said in my previous thread, most of them would just apply to general skill/experience knowledge like movement, aiming ability and strategies. Here's a link to my previous thread for a few modifications that you might find handy. Hopefully this helps a bit more.