Frost
Member
It's really easy to predict how the flag is going to move, especially when an incoming capper tosses it from far away which leads to a high percentage of interceptions. I'm not claiming that interceptions are bad, but I think it should require a bit of an extra level of skill.
My suggestion is somewhat complicated, it actually comes from the ipod game baseball superstars 2011. For those that know it, the superhero pitchers throw the ball and it follows predetermined pathways, such as moving up and down multiple times.
I think it would be somewhat interesting if this could be implemented in legions some how, even if its something like a curved throw (like how you throw a Frisbee to curve around things).
For keybindings I think that q (if default) would be the normal throw, q + 1 for a curve, q + 2 for vertical movement, and q +3 for horizontal movement.
I don't know anything about coding or how this would work so if possible, try not to call me an idiot.
Note: The flag would still follow it's path as if you had thrown it without the additional movements, just somewhere along it's path (after a few seconds) it would start zigzagging or curving. Basically I mean it still goes from point A to point B (B being the location it would have landed prior to adding in movement.)
Another option is treating the movement like how clusters or special weapons are treated (holding something down and releasing for a movement of the flag for a predetermined number of seconds)
Lastly, three flag movement quick chats (curve, vertical, horizontal) for those people that will QQ about it being harder for your own team to catch.
That's all, feel free to comment/discuss, try to keep the flaming and trolling down to a minimum.
Edit: For those that need an explanation for everything, I came up with the idea that the flag can have a mechanism similar to the cluster (I guess it would have jets) that would allow you to choose which motion you wanted before throwing it.
My suggestion is somewhat complicated, it actually comes from the ipod game baseball superstars 2011. For those that know it, the superhero pitchers throw the ball and it follows predetermined pathways, such as moving up and down multiple times.
I think it would be somewhat interesting if this could be implemented in legions some how, even if its something like a curved throw (like how you throw a Frisbee to curve around things).
For keybindings I think that q (if default) would be the normal throw, q + 1 for a curve, q + 2 for vertical movement, and q +3 for horizontal movement.
I don't know anything about coding or how this would work so if possible, try not to call me an idiot.
Note: The flag would still follow it's path as if you had thrown it without the additional movements, just somewhere along it's path (after a few seconds) it would start zigzagging or curving. Basically I mean it still goes from point A to point B (B being the location it would have landed prior to adding in movement.)
Another option is treating the movement like how clusters or special weapons are treated (holding something down and releasing for a movement of the flag for a predetermined number of seconds)
Lastly, three flag movement quick chats (curve, vertical, horizontal) for those people that will QQ about it being harder for your own team to catch.
That's all, feel free to comment/discuss, try to keep the flaming and trolling down to a minimum.
Edit: For those that need an explanation for everything, I came up with the idea that the flag can have a mechanism similar to the cluster (I guess it would have jets) that would allow you to choose which motion you wanted before throwing it.