I'm sorry. Not entirely sure what you mean?If you make the change in game, and not in .cs file, it'll work, had lots of fun with that and Prometheus.
yeah when I ran my unlimited jets/od server I only changed the [classname]player.cs file.It's because most of the values in BasePlayer are overwritten by the correct class-specific values in OutriderPlayer, etc when loading, but not during runtime.