Armageddon
Teapot
I had asked fixious (<3) this question yesterday but figured i'd throw it out here anyhow to see if anyone had another method.
Back in T1 we(not "We" but plasmatic) figured out a "simple" way to have tribes load 2 (up to 4) terrain files. Say a desert and a grassy. It put more load on the server but it was possible without much lag. Is it possible to do this without a combined height map as fixious suggested? Fixious's method works but each time i want to modify one side of the map i have to import the height map over an i cannot use two sets of textures. What i'm trying to figure out is how to use two terrain files with two sets of textures and not combine them every time i make a change to side 1. I thought this might be possible since it was in T1 and since legions is a "kin" to T1/2 engine it might be possible.
Back in T1 we(not "We" but plasmatic) figured out a "simple" way to have tribes load 2 (up to 4) terrain files. Say a desert and a grassy. It put more load on the server but it was possible without much lag. Is it possible to do this without a combined height map as fixious suggested? Fixious's method works but each time i want to modify one side of the map i have to import the height map over an i cannot use two sets of textures. What i'm trying to figure out is how to use two terrain files with two sets of textures and not combine them every time i make a change to side 1. I thought this might be possible since it was in T1 and since legions is a "kin" to T1/2 engine it might be possible.