CTF Point system

xchris2168x

New Member
Sorry if this is a dumb question, but I've looked hard and can't seem to find the answer on the forums. How many points are given (and for what) in the game?
 

Abandoned

Member
Just these two that I know, but returning the flag, killing the flag holder, grabbing the flag and thing related to flag gives out points.
1 cap = 45 points.
1 kill = 10 points.
 

Homingun

Member
I think these are the base points:

10pts-kill
25pts-killing flag carrier
10pts-return
2-3pts-kill assist
-1pts-llama

I don't remember the points for a grab(10pts?) and a cap(35pts?). There might be other point categories like assist on killing flag carrier.

Also, I think there are some modifiers such as killing close to own flag/base and killing close to enemy flag/base.
 

ContingencyPl4n

Elite Pro Mapmaker
BAM!!!!!!!!!!!!!!!
Stats::weightStat(Team, "flagCaps", 1);

Stats::weightStat(Armor, "flagCaps", 45);

Stats::weightStat(Armor, "lastSecondGrabs", 15);

Stats::weightStat(Armor, "llamaGrabs", -1);
Stats::weightStat(Armor, "odFlagGrabs", 5);

Stats::weightStat(Armor, "flagGrabCount", 15);

Stats::weightStat(Armor, "flagPickupCount", 1);
Stats::weightStat(Armor, "flagCatchCount", 1);

Stats::weightStat(Armor, "flagReturnCount", 10);
Stats::weightStat(Armor, "midairFlagReturnCount", 10);

Stats::weightStat(Armor, "killAssists", 1);
Stats::weightStat(Armor, "criticalKillAssists", 5);

Stats::weightStat(Armor, "flagCarrierKillAssists", 3);
Stats::weightStat(Armor, "flagCarrierCriticalKillAssists", 7);

Stats::weightStat(Weapon, "kills", 10);
Stats::weightStat(Weapon, "fearKills", 10);
Stats::weightStat(Weapon, "splatterKills", 10);

Stats::weightStat(Weapon, "lastSecondSaves", 15);
Stats::weightStat(Weapon, "flagCarrierKills", 10);

Stats::weightStat(Weapon, "flagCarrierEscorts", 5);

Stats::weightStat(Weapon, "flagDefenses", 5);
Stats::weightStat(Weapon, "baseDefenses", 2);

Stats::weightStat(Weapon, "flagClears", 7);
Stats::weightStat(Weapon, "offensiveKills", 3);
 

Armageddon

Teapot
Stats::weightStat(Armor, "llamaGrabs", -1);

Not cool, sometimes it's a game saving move. Can you adjust it to 1 or at least 0?
 
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