GFXCardProfiler (D3D9) - Unknown capability 'GL::Workaround::X1600LimitClipmapSize'.
Allocating a 512 px clipmap for a 8192px source texture.
- 4 base clipstack entries, + 1 cap.
- Using approximately 6.650000MB of texture memory.
GFXPCD3D9Device::waitForLostDevice - Device lost, waiting to reset...
GFXPCD3D9Device::waitForLostDevice - Waited for 2028ms but device still lost, aborting wait
Looks like a graphics card issue, if this actually is a console.log from directly after a failed connect attempt. Doesn't make much sense that you would have to re-install though. Are you running the launcher from the zip file or something?