mausgang
Puzzlemaster
Several threads now have brought up the ideas of bases, be they the sniper towers or larger affairs on epic-scale maps to be coming in the future (should the developers and community feel it as a good idea.) Anyways, I can see there being advantages for these bases in CTF, since capturing them can possibly provide more resources of some sort (yet to be determined) and secondary spawn points for the offensive teams. More strategy would be necessary to win a game, which has been decided upon by the majority to be a good thing. Anyways, I'll start off with my thoughts on how this system would work out.
There would be several of these bases, not just one per map that would have this option.
The bases would be captured initially by one team occupying the base with no enemies in the physical base.
In order for enemies to capture the base, something in the base (a generator of sorts) would need to first be destroyed, then the current occupants would be expunged from the premises with boomcakes and bullets. Then the new team has to occupy the base with none of their enemies coming into the base.
If, during the capture of a neutral base (ie: the base "generator" has been destroyed and the team is occupying the base for the amount of time to turn the base to its side) and an enemy enters, the progress is paused until such a time as only one team is in the base.
instead of just clicking or waiting five seconds to respawn, you get a choice of which base to spawn at. Defense would probably just pick the home base, but chasers could commit suicide, and spawn at a different base to attempt to head off the carrier. Offense would also be able to stage their assault from a shorter distance.
Flag capping would only be able to happen at the Home Base where the team's flag is, not at a secondary base.
No teleporters between the bases.
The generator doesn't have to power anything, it is just how a team keeps their hold on that base for spawning purposes. If something like tethers (sorry, I'm obsessed with those, I think they're a great idea) gets implemented and they are available at the secondary bases, then they would become available to a team once the base has completely come under their control, and become inoperable once the generator is completely destroyed.
That's all I have for secondary bases. Any other thoughts out there for this stuff would be incredibly welcome on this forum. Again, this has been discussed in lesser detail in other threads, so I wanted to create one thread where everybody could discuss this in greater detail without other topics coming up that are also relevant to those particular threads. Anyways, have at it!
There would be several of these bases, not just one per map that would have this option.
The bases would be captured initially by one team occupying the base with no enemies in the physical base.
In order for enemies to capture the base, something in the base (a generator of sorts) would need to first be destroyed, then the current occupants would be expunged from the premises with boomcakes and bullets. Then the new team has to occupy the base with none of their enemies coming into the base.
If, during the capture of a neutral base (ie: the base "generator" has been destroyed and the team is occupying the base for the amount of time to turn the base to its side) and an enemy enters, the progress is paused until such a time as only one team is in the base.
instead of just clicking or waiting five seconds to respawn, you get a choice of which base to spawn at. Defense would probably just pick the home base, but chasers could commit suicide, and spawn at a different base to attempt to head off the carrier. Offense would also be able to stage their assault from a shorter distance.
Flag capping would only be able to happen at the Home Base where the team's flag is, not at a secondary base.
No teleporters between the bases.
The generator doesn't have to power anything, it is just how a team keeps their hold on that base for spawning purposes. If something like tethers (sorry, I'm obsessed with those, I think they're a great idea) gets implemented and they are available at the secondary bases, then they would become available to a team once the base has completely come under their control, and become inoperable once the generator is completely destroyed.
That's all I have for secondary bases. Any other thoughts out there for this stuff would be incredibly welcome on this forum. Again, this has been discussed in lesser detail in other threads, so I wanted to create one thread where everybody could discuss this in greater detail without other topics coming up that are also relevant to those particular threads. Anyways, have at it!