mausgang
Puzzlemaster
This is yet another idea I got while participating in another forum. If custom armor loadouts start carrying abilities that would require energy drain, I think one of the possible loadouts should be an Auxiliary Power module that would power these abilities. There would be a prerequisite of having two energy draining abilities before allowing Aux Power into the loadout. If the player is running one ability, then the Aux Power will get drained at the energy drain rate of that ability. If the player is running both abilities, then the drain rate is the sum of the two individual rates.
Before you all go balls to the wall about balance and OP, I've got one more thing, and then you can go all out shouting "OP!" In order to get two abilities, the player creating their custom loadout must give up a weapon. They would spend 'points' that could have gone towards a weapon towards getting another ability. Having the two abilities would then make Aux Power available and free, having a zero point cost, but having the prerequisite of having two energy draining abilities.
Before you all go balls to the wall about balance and OP, I've got one more thing, and then you can go all out shouting "OP!" In order to get two abilities, the player creating their custom loadout must give up a weapon. They would spend 'points' that could have gone towards a weapon towards getting another ability. Having the two abilities would then make Aux Power available and free, having a zero point cost, but having the prerequisite of having two energy draining abilities.