MJ1284
Member
Here's one thing I haven't spotted in Suggestions:
We have different loadouts for weapons, why not give different armor loadouts as well?
For example:
Reflective armor: This armor is made of material that reflects light, thus providing extra 50 % protection against Laser Rifle and other energy based weapons (Plasma Rifle maybe)? On a downside it's not as durable as other materials, hench it'll have -50% protection against splash/concussive damage.
Glided armor: This armor is shaped to deflect incoming bullets & small projectiles harmlessly away, thus giving extra 50% protection. Sadly it's not as protective against blunt force, hench reducing your defense against splash/concussive damage by 50%.
Blunt trauma armor: This armor is made of dark colored material and is hard as rock, providing extra 50% against splash/concussive damage. Bad thing is dark draws light towards it giving it -50% against Laser Rifle and other energy based weapons.
Default armor: Same as the current one ingame, not very protective against anything but doesn't have any weaknesses either.
Why do I think it's good idea? It gives little more variety to offense & defense tactics as both teams would have to adapt to each others tactics and loadouts, ie. if capper is wearing Reflective armor you're better off using Rocket & Grenade launcher than LR (and vice versa if capper/LO has Blunt trauma armor).
We have different loadouts for weapons, why not give different armor loadouts as well?
For example:
Reflective armor: This armor is made of material that reflects light, thus providing extra 50 % protection against Laser Rifle and other energy based weapons (Plasma Rifle maybe)? On a downside it's not as durable as other materials, hench it'll have -50% protection against splash/concussive damage.
Glided armor: This armor is shaped to deflect incoming bullets & small projectiles harmlessly away, thus giving extra 50% protection. Sadly it's not as protective against blunt force, hench reducing your defense against splash/concussive damage by 50%.
Blunt trauma armor: This armor is made of dark colored material and is hard as rock, providing extra 50% against splash/concussive damage. Bad thing is dark draws light towards it giving it -50% against Laser Rifle and other energy based weapons.
Default armor: Same as the current one ingame, not very protective against anything but doesn't have any weaknesses either.
Why do I think it's good idea? It gives little more variety to offense & defense tactics as both teams would have to adapt to each others tactics and loadouts, ie. if capper is wearing Reflective armor you're better off using Rocket & Grenade launcher than LR (and vice versa if capper/LO has Blunt trauma armor).