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  1. tofuman64

    Coding Required for the Warp Cores

    I am REALLY interested in how the warp cores were coded into legions. Could a dev, preferably a coder, fill me in?
  2. tofuman64

    New Radeon Series

    Sooooo, the Radeon HD 7970 released today, with its fancy shmancy GCN architecture on a 28nm process. Thoughts? Remarks?
  3. tofuman64

    What happened to Daph?

    He was supposed to writing the lore for this game right? Did he drop out due to personal commitments or something? He was a very nice person to play with.
  4. tofuman64

    Which Devs Have Left?

    Which developers lost interest in legions? I would like to know who's actually developing the game instead of being inactive. I know I have seen Daph in a while. Who else isn't there?
  5. tofuman64

    Old Blog Posts

    I was going through some old blog posts yesterday and I noticed for the REAAAALY old ones we had to go to the forums, click on the appropriate announcement, and then open the link contained in the post. Would it be possible to implement an archive feature in the blog (i.e. stylized back/forward...
  6. tofuman64

    Animated Reticles?

    As the title says, are animated reticles possible in legions? If so, are there any guidelines that must be followed to create them?
  7. tofuman64

    Legions Lore

    I think Daph mentioned somewhere that legions lore would be coming. Can he or any dev give us at least a rough estimate?
  8. tofuman64

    Rotation Physics for Legionnare Entrails?

    Would it be possible to apply rotation physics to the body parts after somone dies/respawns? It would add a little bit more realism to the game. I realize that it may take too much processing power, but is it at least feasible?
  9. tofuman64

    Latest Update Crashes Game - Makes It Unplayable

    When updating to the game, i got an error saying something along the lines of ERROR: *gamepath to rets folder* PERMISSION FAILED . So i clicked the update button, and the game said the update was valid. When i played the game, i made to the spawn mode before my game crashed. I tried it again and...
  10. tofuman64

    InstantAction not fully dead?

    Mr. Preisz tells us that "the future is bright" and more... http://www.torquepowered.com/community/blog/view/20687/ Also, IA seems to have an exhibition for GDC 2011. http://expo.gdconf.com/2011/exhibitor-list/#I-1
  11. tofuman64

    Launcher Fails to Start From Shortcut

    Whenever i try to access the launcher shortcut from the start menu, it automatically crashes and gives the "not working" message box. However, the game works just fine when i go to the actual system path of the launcher.
  12. tofuman64

    Launcher Download Location

    Could it be possible to put the download link for the launcher in a more obvious place? Some of my friends wanted to try out legions, but didn't realize that they had to sift through the blog to get the link.
  13. tofuman64

    Game Stalls at Authentication

    When i try to run the clienton my laptop, the game just stops at "Contacting Auth Server". The funny thing is that it works perfectly well on my desktop. Both are Vista 32-bit.
  14. tofuman64

    Method of Breaking the News to the Community?

    Since the (anticipated) release time for legions is coming up, i was wondering in what way would they break the news to the community. Would it be a forum post and game download on the site, or will the devs surprise us and put the download first?
  15. tofuman64

    Seymour Drops the Title (but gets a new one.)

    Seymour has the title of "Legions Developer" as of now, which i think is misleading. He can and will get hounded for info on the game. I think he should change the title to "Community Manager" which is more fitting.
  16. tofuman64

    Podcast Series?

    Would it be possible for the legions devs to make a podcast series just like crash and wiley? They could focus on what their working on and how they do it. Seymour hosting would be nice too.;)
  17. tofuman64

    question for the L:O devs (multithreading)

    Will legions ever be multithreaded? Would there be a significant performance increase if it was implemented?
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