Recent content by By-Tor

  1. By-Tor

    New Type of PuG

    By nature this system won't always be 'fair'. But neither is the current PUG system. You'll will invariably get on lesser teams, but the intent here is that the playing style isn't as competitive as it is for fun and for working together. If the teams are OBVIOUSLY stacked, I would hope the...
  2. By-Tor

    New Type of PuG

    Yes it would require keeping TS3 in sync with the in game teams. Also, this is not meant to be a PUG. Not controlled, not planned. It's simply pubbing with active legion players plus team based voice. the idea is to keep it quick and fun. No pressure or captain responsibility. So ya Pub+ ;)
  3. By-Tor

    New Type of PuG

    In short, a 'controlled' PUB with a full server and Team based TS3 rooms. (random teams, random maps, no captains)
  4. By-Tor

    Big Fat Weapon Update on Public Test

    Custom loadouts would solve this. In my opinion the Sentinels should be able to carry at least CG, RL, GL2, & Mortar (bigger models = more weapons). Outrider = 2 weapons Raider = 3 weapons Sent = 4 weapons makes sense
  5. By-Tor

    Big Fat Weapon Update on Public Test

    I am enjoying most of these updates alot! Good work. Can't wait for actual weapon models! The mortar I do think needs to be bigger (more splash) and have a longer range. However, with that it seems HO is going to be crazy effective and the need for turrets seems evident. And with the mortar at...
  6. By-Tor

    Spawn Updates on Public Test

    I like the idea of Inventory Stations, as well as Ammo stations. This does slow the game abit, but since everyone is affected it becomes relative. One thing I noticed is that now that the Inventory stations are 'needed' we may need to move them to more protected positions. Like on Frost, move...
  7. By-Tor

    California Servers

    I ping in the 30's!!!! woohoo! Thanks ET
  8. By-Tor

    Who made you play the way you play today??

    The basis of how I play comes from Tribes and Tribes 2. The concept of Teamwork and Flag awareness was built from there for sure. Teams like SES, Pendragon, CDL all helped form my concept of how to play Capture the Flag. I have to say Void|Gonzo was my strategic inspiration in T2. Simply...
  9. By-Tor

    Blade Run now Live

    Big maps = win, Thanks! 10 vs 10
  10. By-Tor

    Captaining 101

    I guess it'd be too much to ask to have the 2 captains work together to assign fair teams? Worth trying? That way less stress on each captain and the teams should have a much better chance at being competitive.
  11. By-Tor

    Captaining 101

    I think we have 2 issues here. 1. Original post = Need for more captains. How to pick players for a PUG to make teams more fair. nothing more or less. Albeit, the post is somewhat large and I don't think it's realistic to expect any player to remember all the strengths and weaknesses of every...
  12. By-Tor

    Legions Live feedback! 3/30/11 Show

    I didn't get a chance to listen to the broadcast last night. We were scrimming ET. GG's btw! But here's my 2 cents about some of this stuff. I like the concepts of Inventory Stations, deployable and turrets, packs or 'cores' for repair, energy, jammer and shield. Inventories: I think the...
  13. By-Tor

    Any interest in a ladder site?

    Speaking for my team, I'd wait for the game to be 'more finished' before launching a ladder/league. Based on the changes that we see coming from Bug's blog post, the game is going to drastically change and who knows, teams might too.
  14. By-Tor

    State of the Empire Address

    base assets and deployables!;)
  15. By-Tor

    Frag Grenade Discussion Thread

    Personally, I don't think it makes sense to be able to shoot a hand grenade with a rocket in close proximity and live through it. I'm talking about the nade-jumping across entire maps and such. Also nade-rocket-suicides that cause the flag to go flying insane distances. I think something has...
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