Hello again (for the third time I get back to L:O lolz, some might recognise me as T:V player).
Well, I started to play as sent, and I have came here to ask:
How the hell should I play it?
It looks like sent is viable only for standing on the flag and iODing cappers or timing mortar on the flagstand to kill both cappers and your teammates. Thats pretty dull and doesn't fit the game that offers freedom of movement.
I tried playing it as offensive sent, but it lacks pretty much everything for it. You can't avoid damage due to crappy dodge ability and that means that you often die faster as sent than as raider (!). You often during duels don't have jet to simply fly, which ends in either you having perfect aim or just them grenading you to death due to constant high-ground advantage.
Maybe I'm looking at it from bad perspective. Of course sent isn't meant to be good at dueling. But it looks like heavy isn't meant to be offensive. You don't have increased firepower except for mortar, which isn't reliable, and has kinda crappy range. Bases are designed to have height advantage and that often leads to not being able to mortar the enemy flagstand at all unless engaging defense at duel range, which is against the design of sent (!).
IMO sent is lacking something. One advantage that should make him much more unique than iOD which is often replaced with cores anyway. My shot would be allthetime regen that doesn't stop during taking damage or flying. But that doesn't have to be it.
Also does somebody remembers the post/thread with OD & jetting explained from physics point of view?
Well, I started to play as sent, and I have came here to ask:
How the hell should I play it?
It looks like sent is viable only for standing on the flag and iODing cappers or timing mortar on the flagstand to kill both cappers and your teammates. Thats pretty dull and doesn't fit the game that offers freedom of movement.
I tried playing it as offensive sent, but it lacks pretty much everything for it. You can't avoid damage due to crappy dodge ability and that means that you often die faster as sent than as raider (!). You often during duels don't have jet to simply fly, which ends in either you having perfect aim or just them grenading you to death due to constant high-ground advantage.
Maybe I'm looking at it from bad perspective. Of course sent isn't meant to be good at dueling. But it looks like heavy isn't meant to be offensive. You don't have increased firepower except for mortar, which isn't reliable, and has kinda crappy range. Bases are designed to have height advantage and that often leads to not being able to mortar the enemy flagstand at all unless engaging defense at duel range, which is against the design of sent (!).
IMO sent is lacking something. One advantage that should make him much more unique than iOD which is often replaced with cores anyway. My shot would be allthetime regen that doesn't stop during taking damage or flying. But that doesn't have to be it.
Also does somebody remembers the post/thread with OD & jetting explained from physics point of view?