Propkid
Member
As all the previous discussions have proven, it's hard to balance the sniper rifle with other weapons just by altering the charge time/ damage/ movement restrictions. While looking at Trooper's weapon mod I thought about how could he make the sniper rifle look better. That's how I came up with the new idea for bringing the sniper back and for adding variety to the game.
'Freezing laser beam' is what I like to call it. What would happen when a player is hit with the sniper rifle he is somehow temporarily crippled and slowed down; let it be either increasing his mass, the friction of air around him (if allowed by the game engine) or decreasing his fuel regeneration rate, the strength of his forward/up jets etc. This isn't up for me to decide.
That was the initial idea, but by the time I finished my lunch I realised that inflicting temporary effects could be integrated into L:O in a bigger scale:
If we wanted to spice up the classes a bit we could add certain buffs that each class receives when carrying the flag. For example the Outriders could get a fuel buff, the Raiders could gain a slight shooting speed buff, while the Sentinels would receive less damage when in overdrive. These buffs are quickly made up; my point is the general idea of changing the class properties in-game.
My idea for the RLS is having the rockets cover an area in fire/napalm. The area wouldn't be so big, in diameter it'd be around the jump-length of an outrider. The idea is that whoever would stand in/ be slightly above the fire would slowly lose health. About 13 seconds in the fire would inflict enough damage to take a raider down, however the fire would last only 5 seconds. That way the weapon wouldn't be overpowered in a duel, but would actually come to some use and make the enemy think more about where to land.
These ideas may seem slightly unrelated to each other, but they all originate from the idea of making Legions more 'dynamic'. It'd be really nice to see some sort of interaction with the environment, game physics or with class characteristics.
'Freezing laser beam' is what I like to call it. What would happen when a player is hit with the sniper rifle he is somehow temporarily crippled and slowed down; let it be either increasing his mass, the friction of air around him (if allowed by the game engine) or decreasing his fuel regeneration rate, the strength of his forward/up jets etc. This isn't up for me to decide.
That was the initial idea, but by the time I finished my lunch I realised that inflicting temporary effects could be integrated into L:O in a bigger scale:
If we wanted to spice up the classes a bit we could add certain buffs that each class receives when carrying the flag. For example the Outriders could get a fuel buff, the Raiders could gain a slight shooting speed buff, while the Sentinels would receive less damage when in overdrive. These buffs are quickly made up; my point is the general idea of changing the class properties in-game.
My idea for the RLS is having the rockets cover an area in fire/napalm. The area wouldn't be so big, in diameter it'd be around the jump-length of an outrider. The idea is that whoever would stand in/ be slightly above the fire would slowly lose health. About 13 seconds in the fire would inflict enough damage to take a raider down, however the fire would last only 5 seconds. That way the weapon wouldn't be overpowered in a duel, but would actually come to some use and make the enemy think more about where to land.
These ideas may seem slightly unrelated to each other, but they all originate from the idea of making Legions more 'dynamic'. It'd be really nice to see some sort of interaction with the environment, game physics or with class characteristics.