12/28/2013 Update

Poponfu

Lead Developer
Blog Post

Let us know what you think ! Or any questions you might have.

There seems to be a bug with the new sniper charge still.. if you are in the new default 'click' mode but instead keep holding it down and switch weapons your fire can get stuck. Will be fixed in a update soon once this is removed.
 
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SNAKEOPS

Member
Sweet, this is awesome. Glad to try out this new patch today!

Edit: Type of map doesn't show up if you a custom game menu.

Although I got a question, does Xzanth's server thing, is it currently collecting stats?

And how do you plan to know who's who with smurfing going on.

Edit 2: Nvm the last question, "some other things you will see in the near future are: A detailed player stats tracking system ( authenticated ) being added to the main site"
 
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Poponfu

Lead Developer
No it wont be collecting them until its released, it will require registering with the stats system to start having yours there.
 

Dreamer

New Member
Hey, very cool updates! Glad to hear Overtime is implemented in some way. Thanks devs, and welcome Dabbleh.

So, the score screen at loading next game is a great idea, but has a problem in the way it's implemented. Right now, it's a static snapshot of scores *when* post-game time (~15sec) is up. This means players disappear from teams before the snapshot is created, whether from leaving game, "restarting demo" or maybe going to loading screen themselves. Point is, I always see score screen during "loading" with at least 3-5 people missing from last game.

An elegant solution to this would be to create the snapshot of score screen as soon as game timer hits 0 and game is finished, and use that snapshot for "loading next game" screen. That way no one is missing. Thoughts?

Again, cool changes. Thanks guys.
 

Poponfu

Lead Developer
Hey, very cool updates! Glad to hear Overtime is implemented in some way. Thanks devs, and welcome Dabbleh.

So, the score screen at loading next game is a great idea, but has a problem in the way it's implemented. Right now, it's a static snapshot of scores *when* post-game time (~15sec) is up. This means players disappear from teams before the snapshot is created, whether from leaving game, "restarting demo" or maybe going to loading screen themselves. Point is, I always see score screen during "loading" with at least 3-5 people missing from last game.

An elegant solution to this would be to create the snapshot of score screen as soon as game timer hits 0 and game is finished, and use that snapshot for "loading next game" screen. That way no one is missing. Thoughts?

Again, cool changes. Thanks guys.

Good point , it will be pretty easy , wont even need that.. will just freeze scores 3 seconds earlier. Might be hotfixable, if not , will be in next update.
 
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