weapons you would like to see

weapons you would like to see


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MJ1284

Member
No matter what weapon you add into any game, some people will always say it's overpowered and needs to be nerfed, others say it's useless and should be removed...
and of course there's also those it would be "cool" to have some ridiculous weapon that makes no sense (Poison WTH? I'd understand it if it said Acid Sprayer but how is poison supposed to many any sense?).
 

Nvidia

Member
The shotgun would be (for me) :
-A sort of "shock shotgun" : when you shoot at somone it would drain some of you energy and push the guy away (like .
-It would deal a bit damage (higher at close range) but throw enemies with great force (according to your distance from enemy)
-To avoid people abusing this weapon, we might make it usable every xx seconds by, for example, making it reloading energy gradually, according to the speed you have (you would have to sky at high speed to reload the shotgun in a short amount of time)
-the specialist variant would deal higher damage, and have more power (and reload faster ^^)
That idea might work


I suggest 15 ammo/specialist 25 ammo, rate of fire : 1 hit per second / specialist 1 hit per 0.8 sec
Ways to much ammo. 5 Shots and maybe 10 shots would be better because...

damage 15 or 20% of raider hp
it would take more damage. At a range of 10 meters (if it still would be accurate enough) you can take up to 40-50% health from a raider.
So it would need much more skill to use it effectively and it would be just for the defence.

Outrider : this weapon + CG/LR
Raider : shotgun + RL/GL + CG
Sentinel : shotgun + RL + GL
I would suggest:
Outrider: no shotgun
Raider: Shotgun + gl launcher
Sentinel: no shotgun

The Outrider would just look weird with a shotgun and it wouldn't be realistic that a small outrider can shoot a shotgun easily with just one hand (ok, RL does look weird too)

It would be just OP if a Sent gets a shotgun.Think about blocking the capper with od and shooting him with the SG at the same time..?!


The greatest weapon that would be ever made in legions would be.....the SWORD (or any kind of melee weapon).
-it would be perfect for humiliation kills (hehe..).
- the "sword" would be an electric or laser sword (must make it not like stars war swords).
-Also it would deal high damage (one hit kill on outrider) Or it would drain enemy's life and energy (30%). It would hit every 0.8 second (0.5 for spec)
-would be funny (really xD)
outrider : this + anything
raider : this + 2 non-specialist weapons (but not RL and GL at the same time)
senti : this + 2 weapon (one specialist like GLII or RLII).
I already see some new players messing around on the map and try to chase a capper with a sword..
 

Propkid

Member
Shotties (and any other short range weapon) would make body blocking overpowered. Do I need to repeat things that others said but in bold for everyone to understand?

<@Mabel> nothing
<@Mabel> so stop asking for it
<@Mabel> any close range weapon just makes bodyblocking stupid op
<@Mabel> shotguns suck
<@Mabel> it's been tested before

<@Mabel> you're better off waiting for something that doesn't suck

Now you see why I was confused. I blame Mabel ;D
So what did he actually mean?

No matter what weapon you add into any game, some people will always say it's overpowered and needs to be nerfed, others say it's useless and should be removed...
Yes. Some of those people will be right and some wrong. Unless you believe in the superiority of every single game designer in the industry -.-

The Outrider would just look weird with a shotgun and it wouldn't be realistic that a small outrider can shoot a shotgun easily with just one hand (ok, RL does look weird too)
Hey yea let's take all weapons off Outrider except the sniper and chaingun... OM*G don't you see how underpowered outrider already is in combat?!
 

Freeman

RAYTANG
Hey yea let's take all weapons off Outrider except the sniper and chaingun... OM*G don't you see how underpowered outrider already is in combat?!

Mmm, wrong |: In the hands of a skillful player, a sniper can take out cappers and LO before they even reach their base. Does that sound underpowered to you?
 

anak

VIP
freeman he's talking about outriders WITHOUT aznhax.
mhi:you're not going to quibble about etymology with me in this thread. you are wrong, pm me if you'd like to know why so this thread can stay on topic.
 

Freeman

RAYTANG
freeman he's talking about outriders WITHOUT aznhax.
mhi:you're not going to quibble about etymology with me in this thread. you are wrong, pm me if you'd like to know why so this thread can stay on topic.

Ucan doesn't have asian hacks fyi.
 

Application-1

test bester
Meh I would go for turret but then for a turret that shoots by itself. Bit like a chaingun but slow shots that can be dodged when going 100+.
And only 4 or so can be active per team. And it take 2 grenades / 3 rockets to blow one up. The damage output? I don't know maybe just the same as the chaingun we got now but that should be tested and then made out what the damage output could be.
 

Mhi200

Member
"Suck" != "underpowered".
Exactly! Suck != any specific term, because there are many definitions. It could mean the idea of shotguns suck in that they ruin gameplay, or that the shotgun itself sucks in that it is useless and should never be used. I merely assumed the less obvious one because by suggesting something different I figured I would get an answer, not abuse. Being a tester, I assume you know what you are talking about, and that shotguns are overpowered. Case closed?
 

By-Tor

Private Tester
I'd love to see hand nades and deployable turrets. :D the nades will make dueling more interesting and fun. And deployable turrets add a whole new strategy to be used in many ways. Makes each map different depending on how each team decides to use them.
 

Daphinicus

Private Tester
I'd love to see hand nades and deployable turrets. :D the nades will make dueling more interesting and fun. And deployable turrets add a whole new strategy to used in many ways. Makes each map different depending on how each team decides to use them.

I love deployable turrets. I love them so much. There ain't nothing like a turret farm tearing a capper apart because no one bothered to send LO in a clear 'em out.
 
Ways to much ammo. 5 Shots and maybe 10 shots would be better because...

it would take more damage. At a range of 10 meters (if it still would be accurate enough) you can take up to 40-50% health from a raider.
So it would need much more skill to use it effectively and it would be just for the defence.
Arguing for argument's sake.
With RL you can kill a Raider in 4 hits with good aim, yet you see 20/35 ammo count for them, and from the suggestion it seems it fires just as fast as RL does.
On topic: I still want deployable turrets. But I also thought of a rapid-fire nade weapon that also launches in an arc, but explodes with small AoE damage on impact. It's similar to the Battlehammer from (yes, again) Metroid Prime Hunters. Could be substituted for the CG in close-range situations with its high firing speed, but the damage will be significantly lower than a regular nade. Perhaps 1 direct hit could count as 3 CG hits. I dunno.
And while we're at it, let's introduce a weapon charge. Maybe using a button to toggle between charge and rapid fire while the mouse button is held down. I wasn't actually thinking of the nade when I thought of this, but rather make a charged CG fire in a burst, shotgun-like spread. I mean, the GLII technically already has a charge, why not others?
 

Propkid

Member
Mmm, wrong |: In the hands of a skillful player, a sniper can take out cappers and LO before they even reach their base. Does that sound underpowered to you?
Yea in the non-CTF context. I know L:O is all CTF right now; that's one of the reasons why I'm not playing ATM.
Oh and, Riders also have the sniper rifle + a RL. Snipers aren't up in CTF atm- outriders are arguable. Just look at your statement- you've assumed that by Outrider i mean Sniper, meaning you don't use/ see the other OR loadouts used a lot in game. I'll let you figure out yourself what does this mean.
 

Freeman

RAYTANG
Oh and, Riders also have the sniper rifle + a RL. Snipers aren't up in CTF atm- outriders are arguable.
I don't even know what you're trying to say here...
Just look at your statement- you've assumed that by Outrider i mean Sniper, meaning you don't use/ see the other OR loadouts used a lot in game. I'll let you figure out yourself what does this mean.
Hey yea let's take all weapons off Outrider except the sniper and chaingun... OM*G don't you see how underpowered outrider already is in combat?!
I was replying to THAT statement you made. I play in outrider a lot. Sure, I don't use stinger or bomber, but playing the chaser class is enough to know the pro's and con's of that class.
 

Cherubael

New Member
Well i just copy/paste what i said to Volt Cruelerz in a conversation :

Does mabel like anything in fact ? xD....
Well, what is meant by "humiliation kill" is not really "humiliation" (just my bad english you know...), in almost all FPS there is melee weapons, sometimes useless (you said it would be for Legions too), but there are still something really enjoyable and I think that using melee weapons in Legions could be really fun if we made a "melee only" option (as well as "sniper only" or "rocket only" ...). A melee weapon can be better than a rocket launcher : when you're close from someone (really close, not 15 meters away, and that often happen when you're base defending/attacking) using a rocket launcher will damage you as well as your opponent, but using a sword that cause important damages in one hit would resolve the problem faster...Ok I admit I'm a great user of melee weapons in all FPS, that might explain my point of view ^^​
About super cannon...Actually, I did not know about the idea similar to super cannon that was suggested before but i wanted to make this weapon very powerful but very very (very !!!) hard to handle, to change the way some fights occurs (for example when trying to recover flag) but I agree this idea can certainly be either replaced or improved.​
I thought about making a shotgun to eventually give up...The shotgun (as a gun that shoot "solid" bullets) is, in my opinion, not a good idea because it would be either overpowered or underpowered, depending on how we would make it.​
If we give the Shotgun too much power, then it will be overpowered in close fights (easy shots because of the spraying, high damages dealt, no damages taken while firing rockets can damage you....), on the other hand, if we give it not enough power then it would be just useless (the chaingun it already good enough when properly used). That's why i wanted to make it ...different, hence the idea of making it a weapon more defensive than offensive.​
Considering vehicles, well, I was probably too restrictive on the idea you suggested. What we absolutely must do before setting up vehicles, apart from phases of testing, is primarily to make new maps much larger and suitable for a higher speed, (is a vehicle useful if it goes even slower than normal ?), and secondly, a relief adapted to larger and heavier objects (I think about "shielded" vehicles). Any vehicles that does not enter in those two classes (transport véhicles = faster way to cross the map / shielded vehicles) is, for me, not a real vehicle and, in that case, I suggest making "bonuses" (that spawn randomly along the map and that you can pick up). these bonuses would give extra speed/invicibilty/invisiblity/special abilities (like a super cannon xD) all of that temporary of course ! There is already "jump pads" on gorge, that's an example.​
<@Mabel> nothing
<@Mabel> so stop asking for it
<@Mabel> any close range weapon just makes bodyblocking stupid op
<@Mabel> shotguns suck
<@Mabel> it's been tested before
<@Mabel> you're better off waiting for something that doesn't suck
considering what mabel said about cloes range weapon : I think close range weapons can be used as well as bodyblocking : when someone wants to cap he could use the shotgun to avoid blockers and the blockers could avoid him to cap by using it too.​
Cherubael said:
damage 15 or 20% of raider hp​

it would take more damage. At a range of 10 meters (if it still would be accurate enough) you can take up to 40-50% health from a raider.
So it would need much more skill to use it effectively and it would be just for the defence.​
The shotgun could be supposed to be defensive (offensive even) not in a way of killing/damaging opponents but in a way of pushing them away from the flag/you/the base/their route ...anything you want.​
Cherubael said:
The greatest weapon that would be ever made in legions would be.....the SWORD (or any kind of melee weapon).​
-it would be perfect for humiliation kills (hehe..).​
- the "sword" would be an electric or laser sword (must make it not like stars war swords).​
-Also it would deal high damage (one hit kill on outrider) Or it would drain enemy's life and energy (30%). It would hit every 0.8 second (0.5 for spec)​
-would be funny (really xD)​
outrider : this + anything​
raider : this + 2 non-specialist weapons (but not RL and GL at the same time)​
senti : this + 2 weapon (one specialist like GLII or RLII).​
I already see some new players messing around on the map and try to chase a capper with a sword..
lol, usually when you're new to any game, you read the keybindings and learn to switch weapons...newbies would rapidly see which weapon is good to chase or not, and if they would not then they are not for legions... because if you can't adapt yourself to a game, especially one that is different from all other kind of fps like legions, you just not play it. I have several friends that tried legions and give up just cuz it "was too hard" (sure it's not like Battlefield or CoD...)​
edit : quoting is getting on my nerves (don't work the way i want it to work)​
edit 2 : about the debate of "overpowered vs underpowered"....Any weapon seems overpowered in the hands of a pro user, as well as any weapon is underpowered in the hands of a noob...We just use the weapons we prefer (and master) and we should not blame others because they outperform us with a weapon we're not familiar with.​
 

Ucantry2run

Private Tester
Ucan doesn't have asian hacks fyi.

YES I DO.
Yea in the non-CTF context. I know L:O is all CTF right now; that's one of the reasons why I'm not playing ATM.
Oh and, Riders also have the sniper rifle + a RL. Snipers aren't up in CTF atm- outriders are arguable. Just look at your statement- you've assumed that by Outrider i mean Sniper, meaning you don't use/ see the other OR loadouts used a lot in game. I'll let you figure out yourself what does this mean.

You make no sense.
 

Mabeline

God-Tier
The game has been and always will be balanced around CTF. The other gametypes are really just there for variety, weapon balance can't really be significantly changed because of something that isn't CTF.
 

Cherubael

New Member
The game has been and always will be balanced around CTF. The other gametypes are really just there for variety, weapon balance can't really be significantly changed because of something that isn't CTF.

This game is CTF...that's why turret MUST NOT be added !
The idea of having turrets is just insane : even if we talk about turretsthat are fixed (to a preset position) and usable by one person at a time, that would means the turrets can deal much more damage than any default weapon (because if that's not the case they would be useless, would not they ?) and then, capping will be pretty hard.
I hope that" turrets" as weapon are not "auto turrets" that you can drop anywhere and that would shoot anyone coming in its range...because then it would be just impossible to cap (lol, think about 8 turrets that fire instantly on you when you try to get the flag... not really fun heh ?)

Turrets would just make the actual Legions unbalanced, I played a lof of FPS in which they are turrets used by noob campers and make the game a real fail.
No, I really can't think that turrets could be added whatever people like it or not (that just reveal who is a camper and who is not ^^)
 
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