SNAKEOPS
Member
I'd endorse any of the latter ideas as viable solutions to having sniper weapons in the game while maintaining balanced gameplay and proportionality with respect to the effectiveness of all other weapons and armor classes.
Any of those solutions are more democratic than zeroing in on the LR and crippling its interface (distracting laser beam obscuring sight) and usability (hold it down indefinitely, release to fire).
We hold down enough buttons simultaneously as it is (jet, forward-side, up-down, zoom, weapon-change, throw nade/flag, activate core). Making a weapon irritating to use is a sure way to alienate players more than balance gameplay. “Get used to it or play something else” does not sound like it is in the best interests of the community as a whole, especially when constructive feedback is encouraged. Neither can one realistically expect to ‘get used to’ something that’s been hampered by design, and that’s made to behave unlike every other weapon in the game.
Practically every other FPS and FPSZ manages to accommodate a true sniper weapon, and even stronger variations as well, like the Railgun or Instagib. It is safe to say many enjoy the variability in tactics made possible by different weapons. So much was made possible already, and surely a true sniper rifle, carbine, or instant-beam weapon can find a place too using the great suggestion provided so far.
I agree, and I have to add: If experienced legions players have a hard time with the new LR, what do we expect from the new players who come to try it out? Right now, LR's nerfed so bad that less than 5 people in all of legions can be effective with it now, compared to other weapons.