Download [TX] Texas Slaughter House, mappack!

Defender

Member
updated 12-28-14

If you just want to be able to play on a server running these maps, and do not want to have all the missions in your game or map list, get the custom_map_files_with_no_missions.zip
To Install, Just put the .zip in your game folder, or unzip it and copy the 3 folders in to the game folder.
=================================================================

If you want all the missions, you will want to install the custom_map_files.zip
To Install, Just put the .zip in your game folder, or unzip it and copy the 3 folders in to the game folder.

For dedicated servers, its best to unzip all the files that way you can swap out maps, remove or replace a map on the server. There is a map limit of just under 95, it seems, after that the game will start crashing on mission cycle.

Here are more missions that I could not add, game map limit hitting close to the 95 limit..
To use one of these maps, remove an existing map file from your missions folder and place the new map file in the missions folder, and edit your config where the old map name was. The client files are already included in the large zips above, so players will be able to join a server running any of these..



=================================================================

If you want to host these maps or run them on your server, copy the code below in the next posts, and past it to the bottom of your config, to remove any missions you don't want, delete the maps name.mis file from your missions folder and edit it out of the config..
 
Last edited:

Defender

Member
Code:
//===================================================================
// Legions Custom Maps
//===================================================================
$Host::Mission["CTF", "CrashSite"] = 38;
$Host::Maps::MissionFile[38] = $MissionPath @ "CrashSite.mis";
$Host::Maps::Weight[38] = 0.8;
$Host::Maps::MinPlayers[38] = 0;
$Host::Maps::MaxPlayers[38] = 24;
$Host::Mission["CTF", "DangerousCrossing_v02"] = 39;
$Host::Maps::MissionFile[39] = $MissionPath @ "DangerousCrossing_v02.mis";
$Host::Maps::Weight[39] = 0.8;
$Host::Maps::MinPlayers[39] = 0;
$Host::Maps::MaxPlayers[39] = 24;
$Host::Mission["CTF", "DangerousLavaCrossing_v01"] = 40;
$Host::Maps::MissionFile[40] = $MissionPath @ "DangerousLavaCrossing_v01.mis";
$Host::Maps::Weight[40] = 0.8;
$Host::Maps::MinPlayers[40] = 0;
$Host::Maps::MaxPlayers[40] = 24;
$Host::Mission["CTF", "DeadPlanet_v02"] = 41;
$Host::Maps::MissionFile[41] = $MissionPath @ "DeadPlanet_v02.mis";
$Host::Maps::Weight[41] = 0.8;
$Host::Maps::MinPlayers[41] = 0;
$Host::Maps::MaxPlayers[41] = 24;
$Host::Mission["CTF", "Stripmine"] = 42;
$Host::Maps::MissionFile[42] = $MissionPath @ "Stripmine.mis";
$Host::Maps::Weight[42] = 0.8;
$Host::Maps::MinPlayers[42] = 0;
$Host::Maps::MaxPlayers[42] = 24;
$Host::Mission["CTF", "DeathPit_v01"] = 43;
$Host::Maps::MissionFile[43] = $MissionPath @ "DeathPit_v01.mis";
$Host::Maps::Weight[43] = 0.8;
$Host::Maps::MinPlayers[43] = 0;
$Host::Maps::MaxPlayers[43] = 24;
$Host::Mission["CTF", "DesertSands"] = 44;
$Host::Maps::MissionFile[44] = $MissionPath @ "DesertSands.mis";
$Host::Maps::Weight[44] = 0.8;
$Host::Maps::MinPlayers[44] = 0;
$Host::Maps::MaxPlayers[44] = 24;
$Host::Mission["CTF", "DuelersDelight_v02"] = 45;
$Host::Maps::MissionFile[45] = $MissionPath @ "DuelersDelight_v02.mis";
$Host::Maps::Weight[45] = 0.8;
$Host::Maps::MinPlayers[45] = 0;
$Host::Maps::MaxPlayers[45] = 24;
$Host::Mission["CTF", "Egyptia_v03"] = 46;
$Host::Maps::MissionFile[46] = $MissionPath @ "Egyptia_v03.mis";
$Host::Maps::Weight[46] = 0.8;
$Host::Maps::MinPlayers[46] = 0;
$Host::Maps::MaxPlayers[46] = 24;
$Host::Mission["CTF", "Firestorm_v01"] = 47;
$Host::Maps::MissionFile[47] = $MissionPath @ "Firestorm_v01.mis";
$Host::Maps::Weight[47] = 0.8;
$Host::Maps::MinPlayers[47] = 0;
$Host::Maps::MaxPlayers[47] = 24;
$Host::Mission["CTF", "ForsakenForest_v01"] = 48;
$Host::Maps::MissionFile[48] = $MissionPath @ "ForsakenForest_v01.mis";
$Host::Maps::Weight[48] = 0.8;
$Host::Maps::MinPlayers[48] = 0;
$Host::Maps::MaxPlayers[48] = 24;
$Host::Mission["CTF", "FreezingMoon"] = 49;
$Host::Maps::MissionFile[49] = $MissionPath @ "FreezingMoon.mis";
$Host::Maps::Weight[49] = 0.8;
$Host::Maps::MinPlayers[49] = 0;
$Host::Maps::MaxPlayers[49] = 24;
$Host::Mission["CTF", "BattleRoom_v01"] = 50;
$Host::Maps::MissionFile[50] = $MissionPath @ "BattleRoom_v01.mis";
$Host::Maps::Weight[50] = 0.8;
$Host::Maps::MinPlayers[50] = 0;
$Host::Maps::MaxPlayers[50] = 12;
$Host::Mission["CTF", "HalfMoonBay_v013"] = 51;
$Host::Maps::MissionFile[51] = $MissionPath @ "HalfMoonBay_v013.mis";
$Host::Maps::Weight[51] = 0.8;
$Host::Maps::MinPlayers[51] = 0;
$Host::Maps::MaxPlayers[51] = 24;
$Host::Mission["CTF", "HellOnEarth_v06"] = 52;
$Host::Maps::MissionFile[52] = $MissionPath @ "HellOnEarth_v06.mis";
$Host::Maps::Weight[52] = 0.8;
$Host::Maps::MinPlayers[52] = 0;
$Host::Maps::MaxPlayers[52] = 24;
$Host::Mission["CTF", "Stardust_v02"] = 53;
$Host::Maps::MissionFile[53] = $MissionPath @ "Stardust_v02.mis";
$Host::Maps::Weight[53] = 0.9;
$Host::Maps::MinPlayers[53] = 0;
$Host::Maps::MaxPlayers[53] = 24;
$Host::Mission["CTF", "LavaMoon_v01"] = 54;
$Host::Maps::MissionFile[54] = $MissionPath @ "LavaMoon_v01.mis";
$Host::Maps::Weight[54] = 0.8;
$Host::Maps::MinPlayers[54] = 0;
$Host::Maps::MaxPlayers[54] = 24;
$Host::Mission["CTF", "Maroon-Bells_v3"] = 55;
$Host::Maps::MissionFile[55] = $MissionPath @ "Maroon-Bells_v3.mis";
$Host::Maps::Weight[55] = 0.8;
$Host::Maps::MinPlayers[55] = 0;
$Host::Maps::MaxPlayers[55] = 24;
$Host::Mission["CTF", "MountainHigh_v03"] = 56;
$Host::Maps::MissionFile[56] = $MissionPath @ "MountainHigh_v03.mis";
$Host::Maps::Weight[56] = 0.8;
$Host::Maps::MinPlayers[56] = 0;
$Host::Maps::MaxPlayers[56] = 24;
$Host::Mission["CTF", "MountainHigh_v03-Frost"] = 57;
$Host::Maps::MissionFile[57] = $MissionPath @ "MountainHigh_v03-Frost.mis";
$Host::Maps::Weight[57] = 0.8;
$Host::Maps::MinPlayers[57] = 0;
$Host::Maps::MaxPlayers[57] = 24;
$Host::Mission["CTF", "Nightfall_v02"] = 58;
$Host::Maps::MissionFile[58] = $MissionPath @ "Nightfall_v02.mis";
$Host::Maps::Weight[58] = 0.8;
$Host::Maps::MinPlayers[58] = 0;
$Host::Maps::MaxPlayers[58] = 24;
$Host::Mission["CTF", "NocturnalRise_v02"] = 59;
$Host::Maps::MissionFile[59] = $MissionPath @ "NocturnalRise_v02.mis";
$Host::Maps::Weight[59] = 0.8;
$Host::Maps::MinPlayers[59] = 0;
$Host::Maps::MaxPlayers[59] = 24;
$Host::Mission["CTF", "Rollercoaster_v02"] = 60;
$Host::Maps::MissionFile[60] = $MissionPath @ "Rollercoaster_v02.mis";
$Host::Maps::Weight[60] = 0.8;
$Host::Maps::MinPlayers[60] = 0;
$Host::Maps::MaxPlayers[60] = 24;
$Host::Mission["CTF", "Snowdance"] = 61;
$Host::Maps::MissionFile[61] = $MissionPath @ "Snowdance.mis";
$Host::Maps::Weight[61] = 0.8;
$Host::Maps::MinPlayers[61] = 0;
$Host::Maps::MaxPlayers[61] = 24;
$Host::Mission["CTF", "SandBox_v02"] = 62;
$Host::Maps::MissionFile[62] = $MissionPath @ "SandBox_v02.mis";
$Host::Maps::Weight[62] = 0.8;
$Host::Maps::MinPlayers[62] = 0;
$Host::Maps::MaxPlayers[62] = 24;
$Host::Mission["CTF", "CanyonCrusade"] = 63;
$Host::Maps::MissionFile[63] = $MissionPath @ "CanyonCrusade.mis";
$Host::Maps::Weight[63] = 0.8;
$Host::Maps::MinPlayers[63] = 0;
$Host::Maps::MaxPlayers[63] = 24;
$Host::Mission["CTF", "SkyHigh_v01"] = 64;
$Host::Maps::MissionFile[64] = $MissionPath @ "SkyHigh_v01.mis";
$Host::Maps::Weight[64] = 0.8;
$Host::Maps::MinPlayers[64] = 0;
$Host::Maps::MaxPlayers[64] = 24;
$Host::Mission["CTF", "BattleRoom_v01"] = 65;
$Host::Maps::MissionFile[65] = $MissionPath @ "BattleRoom_v01.mis";
$Host::Maps::Weight[65] = 0.8;
$Host::Maps::MinPlayers[65] = 0;
$Host::Maps::MaxPlayers[65] = 24;
$Host::Mission["CTF", "SnowValley"] = 66;
$Host::Maps::MissionFile[66] = $MissionPath @ "SnowValley.mis";
$Host::Maps::Weight[66] = 0.8;
$Host::Maps::MinPlayers[66] = 0;
$Host::Maps::MaxPlayers[66] = 24;
$Host::Mission["CTF", "SpaceArena_v02"] = 67;
$Host::Maps::MissionFile[67] = $MissionPath @ "SpaceArena_v02.mis";
$Host::Maps::Weight[67] = 0.8;
$Host::Maps::MinPlayers[67] = 0;
$Host::Maps::MaxPlayers[67] = 24;
$Host::Mission["CTF", "ArcticDay_v02"] = 68;
$Host::Maps::MissionFile[68] = $MissionPath @ "ArcticDay_v02.mis";
$Host::Maps::Weight[68] = 1.0;
$Host::Maps::MinPlayers[68] = 0;
$Host::Maps::MaxPlayers[68] = 24;
$Host::Mission["CTF", "SunDried"] = 69;
$Host::Maps::MissionFile[69] = $MissionPath @ "SunDried.mis";
$Host::Maps::Weight[69] = 0.8;
$Host::Maps::MinPlayers[69] = 0;
$Host::Maps::MaxPlayers[69] = 24;
$Host::Mission["CTF", "Surreal_v05"] = 70;
$Host::Maps::MissionFile[70] = $MissionPath @ "Surreal_v05.mis";
$Host::Maps::Weight[70] = 0.8;
$Host::Maps::MinPlayers[70] = 0;
$Host::Maps::MaxPlayers[70] = 24;
$Host::Mission["CTF", "TropicIsland_v02"] = 71;
$Host::Maps::MissionFile[71] = $MissionPath @ "TropicIsland_v02.mis";
$Host::Maps::Weight[71] = 0.8;
$Host::Maps::MinPlayers[71] = 0;
$Host::Maps::MaxPlayers[71] = 24;
$Host::Mission["CTF", "TwinTowers"] = 72;
$Host::Maps::MissionFile[72] = $MissionPath @ "TwinTowers.mis";
$Host::Maps::Weight[72] = 0.8;
$Host::Maps::MinPlayers[72] = 16;
$Host::Maps::MaxPlayers[72] = 24;
$Host::Mission["CTF", "BloodGultch"] = 73;
$Host::Maps::MissionFile[73] = $MissionPath @ "BloodGultch.mis";
$Host::Maps::Weight[73] = 1.0;
$Host::Maps::MinPlayers[73] = 0;
$Host::Maps::MaxPlayers[73] = 24;
$Host::Mission["CTF", "VulcanoIsland-Snow_v01"] = 74;
$Host::Maps::MissionFile[74] = $MissionPath @ "VulcanoIsland-Snow_v01.mis";
$Host::Maps::Weight[74] = 1.0;
$Host::Maps::MinPlayers[74] = 0;
$Host::Maps::MaxPlayers[74] = 24;
$Host::Mission["CTF", "WinterNightfall_v02"] = 75;
$Host::Maps::MissionFile[75] = $MissionPath @ "WinterNightfall_v02.mis";
$Host::Maps::Weight[75] = 0.8;
$Host::Maps::MinPlayers[75] = 0;
$Host::Maps::MaxPlayers[75] = 24;
$Host::Mission["CTF", "DesertRun_v03"] = 76;
$Host::Maps::MissionFile[76] = $MissionPath @ "DesertRun_v03.mis";
$Host::Maps::Weight[76] = 1.0;
$Host::Maps::MinPlayers[76] = 0;
$Host::Maps::MaxPlayers[76] = 24;
$Host::Mission["CTF", "Reactor-Snow_v02"] = 77;
$Host::Maps::MissionFile[77] = $MissionPath @ "Reactor-Snow_v02.mis";
$Host::Maps::Weight[77] = 1.0;
$Host::Maps::MinPlayers[77] = 0;
$Host::Maps::MaxPlayers[77] = 24;
$Host::Mission["CTF", "DesertMoon_v02"] = 78;
$Host::Maps::MissionFile[78] = $MissionPath @ "DesertMoon_v02.mis";
$Host::Maps::Weight[78] = 0.8;
$Host::Maps::MinPlayers[78] = 0;
$Host::Maps::MaxPlayers[78] = 24;
$Host::Mission["CTF", "IceRidge_v02"] = 79;
$Host::Maps::MissionFile[79] = $MissionPath @ "IceRidge_v02.mis";
$Host::Maps::Weight[79] = 0.8;
$Host::Maps::MinPlayers[79] = 0;
$Host::Maps::MaxPlayers[79] = 24;
$Host::Mission["CTF", "DesertofDeath_v02"] = 80;
$Host::Maps::MissionFile[80] = $MissionPath @ "DesertofDeath_v02.mis";
$Host::Maps::Weight[80] = 0.8;
$Host::Maps::MinPlayers[80] = 0;
$Host::Maps::MaxPlayers[80] = 24;
$Host::Mission["CTF", "Elevation"] = 81;
$Host::Maps::MissionFile[81] = $MissionPath @ "Elevation.mis";
$Host::Maps::Weight[81] = 0.8;
$Host::Maps::MinPlayers[81] = 0;
$Host::Maps::MaxPlayers[81] = 24;
 
Last edited:

Defender

Member
The rest of the last post above!

Code:
$Host::Mission["CTF", "Abaddon"] = 82;
$Host::Maps::MissionFile[82] = $MissionPath @ "Abaddon.mis";
$Host::Maps::Weight[82] = 1.0;
$Host::Maps::MinPlayers[82] = 0;
$Host::Maps::MaxPlayers[82] = 24;
$Host::Mission["CTF", "HamsterWheel_v02"] = 83;
$Host::Maps::MissionFile[83] = $MissionPath @ "HamsterWheel_v02.mis";
$Host::Maps::Weight[83] = 0.8;
$Host::Maps::MinPlayers[83] = 0;
$Host::Maps::MaxPlayers[83] = 24;
$Host::Mission["CTF", "AsteroidBelt_v02"] = 84;
$Host::Maps::MissionFile[84] = $MissionPath @ "AsteroidBelt_v02.mis";
$Host::Maps::Weight[84] = 0.8;
$Host::Maps::MinPlayers[84] = 0;
$Host::Maps::MaxPlayers[84] = 24;
$Host::Mission["CTF", "ValleyKing_2"] = 85;
$Host::Maps::MissionFile[85] = $MissionPath @ "ValleyKing_2.mis";
$Host::Maps::Weight[85] = 0.8;
$Host::Maps::MinPlayers[85] = 0;
$Host::Maps::MaxPlayers[85] = 24;
$Host::Mission["CTF", "FrostByteJacked_v03"] = 86;
$Host::Maps::MissionFile[86] = $MissionPath @ "FrostByteJacked_v03.mis";
$Host::Maps::Weight[86] = 0.8;
$Host::Maps::MinPlayers[86] = 0;
$Host::Maps::MaxPlayers[86] = 24;
$Host::Mission["CTF", "BlackSpace_v08"] = 87;
$Host::Maps::MissionFile[87] = $MissionPath @ "BlackSpace_v08.mis";
$Host::Maps::Weight[87] = 0.8;
$Host::Maps::MinPlayers[87] = 0;
$Host::Maps::MaxPlayers[87] = 24;
$Host::Mission["CTF", "Moonshine-Frost"] = 88;
$Host::Maps::MissionFile[88] = $MissionPath @ "Moonshine-Frost.mis";
$Host::Maps::Weight[88] = 0.8;
$Host::Maps::MinPlayers[88] = 0;
$Host::Maps::MaxPlayers[88] = 24;
$Host::Mission["CTF", "Badlands"] = 89;
$Host::Maps::MissionFile[89] = $MissionPath @ "Badlands.mis";
$Host::Maps::Weight[89] = 0.8;
$Host::Maps::MinPlayers[89] = 0;
$Host::Maps::MaxPlayers[89] = 24;
$Host::Mission["CTF", "DomeArena"] = 90;
$Host::Maps::MissionFile[90] = $MissionPath @ "DomeArena.mis";
$Host::Maps::Weight[90] = 0.8;
$Host::Maps::MinPlayers[90] = 0;
$Host::Maps::MaxPlayers[90] = 24;
$Host::Mission["CTF", "TheCore4"] = 91;
$Host::Maps::MissionFile[91] = $MissionPath @ "TheCore4.mis";
$Host::Maps::Weight[91] = 0.8;
$Host::Maps::MinPlayers[91] = 0;
$Host::Maps::MaxPlayers[91] = 24;
$Host::Mission["CTF", "Quarry_Rebirth"] = 92;
$Host::Maps::MissionFile[92] = $MissionPath @ "Quarry_Rebirth.mis";
$Host::Maps::Weight[92] = 1.0;
$Host::Maps::MinPlayers[92] = 0;
$Host::Maps::MaxPlayers[92] = 24;
$Host::Mission["CTF", "SnowQuarry_v02"] = 93;
$Host::Maps::MissionFile[93] = $MissionPath @ "SnowQuarry_v02.mis";
$Host::Maps::Weight[93] = 0.8;
$Host::Maps::MinPlayers[93] = 0;
$Host::Maps::MaxPlayers[93] = 24;
 
Last edited:

Fixious

Test Lead
This crashes the game if I want to change the map from the game panel after selected CTF. I modified the server config to include the maps, but it still crashes (even if I didn't add them it shouldn't crash).

edit: Removed the .zip and placed the 3 folders in the directory. Doesn't crash, but won't load the maps from the game panel. I can host them just fine from the main Create Game screen though, so they are getting read. Weird.
 
Last edited:

Defender

Member
They all seem to cycle most of the time on my server.
How many maps do you have in your config, and missions folder, there seems to be a limit around 95 or 96 maps total?
Different issue, Some times I get a missing texture on the center_column.dif, and fallout_crashedship4.dif.

Will send you the admin password to my server, test it if you fell like it...
 

Defender

Member
My server has been renamed Texas Slaughter House, and is running this map-pack...
The new maps are not in the regular rotation, but as players get the map-pack they will get played..
 
Last edited:
Top