Download StoneHaven

Discussion in 'Custom Maps' started by Hi!, Mar 13, 2014.

  1. Hi!

    Hi! Contributor

    I asked a couple people to download this before, so if you have old version this is new, they gave me a couple good suggestions and feedback, thank you Jay, loc, Coke, SoulCryptic, Fixious, and Armageddon for downloading and trying it out.

    This map took quite a while to make, 3 weeks to a month or so. Defender helped me out in this so I guess you could say its "our" map.

    There are 4 healing pads, 2 on each side of the bases. T
    he healing rate and speed have been slowed down.

    Directions on downloading: Click the download link, click and download the map, open the zip folder and place the missions in your location_of_legions/game/legions/data/missions and start your server with the map. Very easy and simple.

    For the healing pads to work you have to place them in the correct directory: legions/server/game/dataBlocks/gameObjects and place commonObjects2.cs and healtriggers.cs in the gameObjects folder.

    Download the map here

    Couple things...

    1: Very big map (BladeRun) size, but once you start getting used to the map you feel it start to get shorter, and smaller and easier to ski on.

    2: There were two tunnels but since I had to add that back hill on beta there is only one and it is located on the Alpha side since that side has more room.

    Screenshots:

    Legions 2014-05-28 00-44-23-11.jpg

    Screen4.PNG

    Credit and thanks to: Defender, Jay, loc, Coke, SoulCryptic, Armageddon, Fixious for the good suggestions, downloading and playing my map.
     
    Last edited: Aug 29, 2015
    Stubbsy and Armageddon like this.
  2. Fixious

    Fixious Test Lead

    Fresh install of Legions says I don't have the correct version or related art.
     
  3. Armageddon

    Armageddon Teapot

    Had the chance to play this, it's pretty awesome. The FX and the flow are really nice, even though it's a large map it's easy to chase on.
    One of the first maps i enjoy from the community.
     
    Hi! likes this.
  4. Hi!

    Hi! Contributor

    What does it say is missing when you press ctrl and ~? I installed it myself "replacing everything" and it worked for me..is it the sky or the healtriggers? commonobjects?
     
  5. Fixious

    Fixious Test Lead

    [​IMG]

    I don't have sky_day3 in Clouds4, just sky_day2.
     
  6. Hi!

    Hi! Contributor

    Place the orcsky and orcsky3 in the skies folder, dont move em anywhere else
     
  7. Fixious

    Fixious Test Lead

    They are.

    According to the console it's trying to load sky_day3.dml from the Clouds4 folder (which doesn't exist).
     
  8. Hi!

    Hi! Contributor

    Delete sky_day3.dml and try it again
     
  9. Fixious

    Fixious Test Lead

    I don't have sky_day3.dml.
     
  10. Hi!

    Hi! Contributor

    This might not be much of a solution but try deleting your whole skies folder and re-do it, unless you've done that then I'll re upload with new link
     
  11. Defender

    Defender Member

    I had everything in one zip, correct sub-folders and sent it to Hi, for the skies, map, they all worked for him..
    Hi's, zip has the folders setup wrong, New folder (5), then the sub-folders...
     
    Last edited: Mar 19, 2014
  12. Defender

    Defender Member

    The map does not use a sky_day3.dml



    Code:
    //--- OBJECT WRITE BEGIN ---
    %Sky = getRandom(6); //randam skys, coded by Defender.
    if(%Sky == 0){
    //-------------------------------------------------------
    $materialList = "legions/data/skies/orcsky/orcsky.dml"; // orcsky, not cloudy
    $visibleDistance = "1650";
    $numDrops = "0";
    }
    else if(%Sky == 1){
    //-------------------------------------------------------
    $materialList = "legions/data/skies/orcsky/orcsky2.dml"; // orcsky, cloudy
    $visibleDistance = "1250";
    $numDrops = "70";
    }
    else if(%Sky == 2){
    //-------------------------------------------------------
    $materialList = "legions/data/skies/orcsky3/orcsky.dml"; // orcsky3, not cloudy
    $visibleDistance = "1650";
    $numDrops = "0";
    }
    else if(%Sky == 3){
    //-------------------------------------------------------
    $materialList = "legions/data/skies/orcsky3/orcsky2.dml"; // orcsky3, cloudy
    $visibleDistance = "1250";
    $numDrops = "70";
    }
    else if(%Sky == 4){
    //-------------------------------------------------------
    $materialList = "legions/data/skies/orcsky/orcsky_green/orcsky.dml"; // orcsky_green, not cloudy
    $visibleDistance = "1650";
    $numDrops = "0";
    }
    else if(%Sky == 5){
    //-------------------------------------------------------
    $materialList = "legions/data/skies/orcsky/orcsky_green/orcsky2.dml"; // orcsky_green, cloudy
    $visibleDistance = "1250";
    $numDrops = "70";
    }else{
    //-------------------------------------------------------
    $materialList = "legions/data/skies/orcsky/orcsky.dml"; // orcsky, not cloudy
    $visibleDistance = "1650";
    $numDrops = "0";
    }
    //-------------------------------------------------------

    Code:
        new Sky() {
            canSaveDynamicFields = "1";
            Enabled = "1";
            position = "-16 18 0";
            rotation = "1 0 0 0";
            scale = "1 1 1";
            doDistanceFade = "0";
            startFadeDistance = "10";
            endFadeDistance = "500";
            blockExplosionDamage = "1";
            teamIndex = "-1";
            materialList = $materialList;
            cloudHeightPer[0] = "0.16";
            cloudHeightPer[1] = "0";
            cloudHeightPer[2] = "0";
            cloudSpeed1 = "0.0004";
            cloudSpeed2 = "0.0005";
            cloudSpeed3 = "0.0003";
            visibleDistance = $visibleDistance;
            fogDistance = "150";
            fogColor = "0.22 0.46 0.65 0";
            fogStorm1 = "0";
            fogStorm2 = "0";
            fogStorm3 = "0";
            fogVolume1 = "0 0 0";
            fogVolume2 = "0 0 0";
            fogVolume3 = "0 0 0";
            windVelocity = "1 0 0";
            SkySolidColor = "0 0 0 0";
            useSkyTextures = "1";
            renderBottomTexture = "0";
            noRenderBans = "0";
            renderBanOffsetHeight = "65";
            horizon = "-10";
            skyGlow = "1";
            skyGlowColor = "0.015 0.015 0.015 1";
            glowVisibleDistance = "800";
            glowFogDistance = "100";
            glowFogColor = "0 0 0 1";
                TypeBool locked = "true";
                windEffectPrecipitation = "1";
          };
     
  13. Hi!

    Hi! Contributor

    Think he got it working, since he didnt post anything after...but yea the map doesnt use sky_day3.dml for anyone who tries to download but cannot it only uses the 2 sky box's in the folders, just delete your whole skies folder update the launcher, and put the skies that belong to StoneHaven in the skies folder only no need for anything more
     
  14. Fixious

    Fixious Test Lead

    I got it to work.
     
  15. Hi!

    Hi! Contributor

    Just tried 7 different ways to re-size to 12/14 without getting those annoying squares, not possible...so the map is staying 16, I cant re-size it to 8 because that's too small and its really difficult to find good terrain, anyways map is staying 16 sorry guys legions unfortunately does not "handle" 10,12,14.... imo someone needs to take a look at that, those squares are really *dancing* annoying
     
  16. Defender

    Defender Member

    I never noticed any annoying squares, or strange looking terrain textures..
    But if there is, maybe its the brown dirt?
     
  17. Fixious

    Fixious Test Lead

    I've noticed them as well. The game doesn't like terrain sizes between 8 and 16 it seems. At least with snow textures, haven't really tried with anything else.
     
  18. Hi!

    Hi! Contributor

    No its not that and this is what I'm talking about..you can see that there are 2 different details this one is actually the longest one I've seen it stretches from Alpha base to Beta base...and this is when I re-size to 12
    Legions 2014-03-14 00-34-11-80.png

    and its not that either, I've tried many different textures and none of them change the squares/ get rid of the squares...
     
    Last edited: Mar 14, 2014
  19. Defender

    Defender Member

    I thought you where talking about this map here in its current version..
    16 size is perfect for this map.. But I would like to replace the terrain brown dirt texture with the FaultZone.png, in the OneSmallStep, folder..
    I think that would look nicer...
     
  20. Hi!

    Hi! Contributor

    There's 2 different dirt terrains so you'd have to change 1 and paint over the other, why I did that? I dont know very dumb on my part lol
     
    Last edited: Mar 14, 2014