Specialist chain gun

Status
Not open for further replies.

DexterCorey

New Member
I don't know if there has been any discussion on this before, but here we go anyways.
I think the specialist chain gun should be brought back into this game. I loved it back on IA, and I was wondering if anyone had any opinions on it.
My main concern about it being that all the other weapons have an up-graded version, so why not up-grade the chain gun?
If it were to be brought back, some work should be put into removing the glitch that was available on IA.
 

Gheist

King of all Goblins
[...] Part of added customization means that we are moving away from "specialist" weapons. Making 2 sets of a weapon, one being weaker and the other stronger, was just a balance nightmare and often made 1 of the 2 useless or overpowered. Either it is considered a unique weapon on its own or it isn't. If it wasn't unique, just more powerful, it should be scrapped and/or redesigned. This makes adding new weapons much easier too, since each can have a specific role in use and we don't have to worry about the standard+specialist aspect.

So that means the specialist chaingun and laser weapons are gone. Cluster will be balanced as a separate individual weapon (not OP+useful), and RLS is also being redesigned. [...]
 

WildFire

Warrior of Linux
Hate to quote myself, but I just wrote all this down:

One area where the nades are used to unbalance the game is mostly from the Hornet loadout where a weakness of the class is (or was) the ability to get chained out of the sky. On the old IA forums I even raised the point about how weak the class really was to it. Now however, it is not because of three reasons:


  • Decreasing amount of players using the chaingun to do their objectives, due to:
  • The change the amount of damage a single bullet does (8 to 5 dmg points) and removal of CGII
These two changes are enough to make it much less vulnerable to the chaingun (and actually making the class more balanced with the game) , especially seeing as the loadout does not have a chaingun itself. But the changes actually made the chaingun pretty much balanced.
 

Synista

Member
One area where the nades are used to unbalance the game is mostly from the Hornet loadout where a weakness of the class is (or was) the ability to get chained out of the sky

I still do that....
 

Vox

Member
lock plz. its already obvious that the CGII was overpowered and was removed for a reason.
 

SeymourGore

Flatulent Cherub
Yar, looks like Gheist beat me to the quote by a wide margin! Anyhow, expect specialist weapons to be phased out and replaced with the quoted system.
 
Status
Not open for further replies.
Top