[Release] Gameplay Guide

Jack

Member
Here's a pickup gameplay guide for Legions. It was originally written by Stork for Tribes 1, but there's some added info to make it applicable to Legions. For non-pu players, it'll explain the world of pickups; for pu players, it might clarify positions and responsibilities, or it might just officially codify what you already do.

http://www.mediafire.com/?vbvb61i97lmdb3b

Sample:

Capper:
From the game start, you should start out with your best route of the map and try to time it with your capping partner.
It's hard for a defense to stop both cappers at the same time. So the more you communicate with your partner, the better.
One of the following events will take place with each run you make at the enemy base.
A. you grab the flag - you are now faced with 2 possible situations.
1. your flag is secure - head directly towards home and try to cap it.
2. your flag is taken - make it home and be prepared for a "standoff"(see below)

You won't make it home everytime. You will often die in-field and the chaser will try to hold the flag at that position.
It's now up to you to perform a "force". This is when you respawn and immediately start heading back towards the spot you dropped the flag at.
The idea is to try and kill the chaser and then re-grab the flag OR at least FORCE him to return the flag.
You CAN'T allow the chaser to hold the flag wherever he wants. If nobody "forces" the flag, he can sit on it and wait for perfect time to return the flag.(such as when his flag holder calls for a return to cap)

B. your teammate grabs the flag - now you have a few options depending upon health.
1. good health - you should find a place to hide and try to "camp"(see below) the enemy base OR if your flag is taken, get in position to either kill the home d or kill the enemy capper.
2. low health - you should regroup and either D up(if your flag is secure) or start heading back to the enemy base

C. nobody grabs the flag - this usually means the defense prevented both cappers from grabbing.(now is a good time to tell your LO that he sucks)
1. good health - if your flag is taken and the enemy capper is closing in on their base, this is what calls for an "e-grab"(see below). if your flag is secure, it's your call.
you can either try to grab again or regroup.
2. low health - see above about "if your flag is taken". if your flag is secure, just regroup.

Notes On Camping:
Whenever your teammate grabs the flag and begins his return route, now is the time to get in position to camp.
It's extremely important to be in position to camp the enemy stand. During a standoff, don't venture off too far in pursuit of the enemy capper.
If their flag is returned and you are out of position...they will most likely cap.
 

Unknown

Private Tester
(Bumping)

Was just thinking about how that guide would be applicable to legions, then I found this thread. Thanks for this!
 
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