you using png format? as i said before the image has a addictive setting applied to it from the game. I'm tampering with the game data, so be patient maybe there will be light at the end of the tunnel
new Material(FlightLightTrailMaterial0)
{
baseTex[0] = "~/data/shapes/human/flightlighttrail0"; <-------------------------------------------------------------- this is path and file name, which means you can make it a .dds, .jng , or .png
translucent = true; <----------------------------------------------------------------------------------- this is why it has some translucent
glow[0] = true; <-----------------------------------------------------------------------------this setting right here applies a glow to the image based on image color
texCompression[0] = DXT5;
preload = true;
};
new Material(FlightLightTrailMaterial1)
{
baseTex[0] = "~/data/shapes/human/flightlighttrail1";
translucent = true;
glow[0] = true;
texCompression[0] = DXT5;
preload = true;
};