DeadGuy
Legions Developer
April 2nd, 2011
- Cluster Grenade: Increased damage and explosion size to give the sentinel a more formidable weapon.
- Sniper Rifles: Fixed the fire animations to eliminate the misfires.
- Fixed Client Freeze Bug: Killed a bug where if your client dropped > 32 packets in a row your client would stop simulating the game and never recover. This is the "US East players freeze on Justice" bug.
- Max throws: Added separate max throw buttons to flag and grenade. Use the Options menu to bind them.
- Grenade Trajectory Tweak: Hand grenades now throw up slightly, rather than straight out and down, making them a little easier and more intuitive to use.
- IFF System Upgrade: Incorporated a new and improved targeting system that prevents players from seeing enemy indicators across the map. Enemy IFFs are now only visible at a limited range, but are networked within teams -- if an enemy indicator is visible to a player, it is then visible to that player's entire team.
- Frag Grenades: Added frag hand grenades, with a carry limit of 5. Frag grenades will explode violently if shot with the Rocket Launcher or Grenade Launcher. The number of grenades you have remaining is shown on the lower-left side of the HUD, opposite your ammo indicator. Use the Options menu to bind a key for throwing grenades. You can charge your throw by holding this key down.