graydoubt
Member
I'm trying to override the flag sounds. It works as long as the patcher has run, but otherwise it'll invalidate those mp2 files and re-fetch them. So far I've written a batch file to overwrite the stored files after the patcher has run, but I figured there's probably a better way to do it.
I looked at modList.txt and thought maybe that file is consulted for paths to load resource from in a cascading way. So I tried to add the files with matching paths to live/mods/data/sound/game/CTF/Flag*.mp2, but that didn't work. Also tried live/mods/<my-mod>/data/sound/game/CTF/Flag*.mp2
Been searching for a post that outlines how mods can be wired in. It'd be a great if mods could be packaged as archives (a la .vl2 files) that could be dropped into /live/mods.
Is there anything in place already that I'm missing or is ghetto rigging this the only way for the moment?
Thanks!
I looked at modList.txt and thought maybe that file is consulted for paths to load resource from in a cascading way. So I tried to add the files with matching paths to live/mods/data/sound/game/CTF/Flag*.mp2, but that didn't work. Also tried live/mods/<my-mod>/data/sound/game/CTF/Flag*.mp2
Been searching for a post that outlines how mods can be wired in. It'd be a great if mods could be packaged as archives (a la .vl2 files) that could be dropped into /live/mods.
Is there anything in place already that I'm missing or is ghetto rigging this the only way for the moment?
Thanks!