Nox
New Member
Hi all,
I stumbled upon Overdrive after reading about Instant Action today and seeing what happened to it, and GarageGames, etc.
Every so often I take a break from work to see if anyone is managing to bring back the fun of Tribes 1. Alas--every attempt continues to miss the mark entirely.
In my short experience with Overdrive, I realized the game is almost worse than I remembered it (and it was bad to begin with). But then again, I've been spoiled by the amazing mods that people wrote back in the late 90's for the original Tribes game.
This is not to say the game is without potential. In fact, just like the original Tribes mod (or gameplay style, I'll call it, since the definition of "mod" appears muddled in these forums), Overdrive is like Tribes 1's 'base' gameplay style.
It is the gameplay style that ships with the game. Players start to play 'base' and then the hacker types open up the game files and see editable code, or run "edit();" in their console, and realize.... Holy *chocolate cookies*.... This game..... This game can be ANYTHING!
This is why Tribes 1 was so successful. This is the primary reason Tribes ever had sequels.
Players that knew some programming or were willing to learn now had the armaments to create the perfect gamestyle or mod (the real definition).
The game got boring? Okay. Open up items.cs and start scripting a new weapon.
And another.
and another...
And now a pack... that allows you to have alternate firing modes on your weapons....
Your mod is beginning to take shape..... It is beginning to turn into something that people might even enjoy playing more than 'base'!
Fire up the game with your mod enabled (as simple as running tribes.exe -mod MyCoolMod) and your server registers itself with the Tribes 1 Master Server list and people start joining.
"Whoa.... This is *dancing* cool !" "You should probably change this gun to do this"
These guys tell their friends about this innovative playground of a game where the possibilities are endless (and you don't believe me? How's this for a modern example: LittleBigPlanet) and more people start making mods.
Better mods.
The mods compete.
The game is unstoppable.
This is the route Overdrive should be taking. Anything less will result in another failed Tribes clone where the developers missed the point and contributors like me decide to spend their time elsewhere.
If you DO share my vision, please let me know. I have worked with the Torque engine and various other tech and have the experience to help this thing succeed. There's a chance for success, and now that the game is off of IA, we can do this right!
--Nox
I stumbled upon Overdrive after reading about Instant Action today and seeing what happened to it, and GarageGames, etc.
Every so often I take a break from work to see if anyone is managing to bring back the fun of Tribes 1. Alas--every attempt continues to miss the mark entirely.
In my short experience with Overdrive, I realized the game is almost worse than I remembered it (and it was bad to begin with). But then again, I've been spoiled by the amazing mods that people wrote back in the late 90's for the original Tribes game.
This is not to say the game is without potential. In fact, just like the original Tribes mod (or gameplay style, I'll call it, since the definition of "mod" appears muddled in these forums), Overdrive is like Tribes 1's 'base' gameplay style.
It is the gameplay style that ships with the game. Players start to play 'base' and then the hacker types open up the game files and see editable code, or run "edit();" in their console, and realize.... Holy *chocolate cookies*.... This game..... This game can be ANYTHING!
This is why Tribes 1 was so successful. This is the primary reason Tribes ever had sequels.
Players that knew some programming or were willing to learn now had the armaments to create the perfect gamestyle or mod (the real definition).
The game got boring? Okay. Open up items.cs and start scripting a new weapon.
And another.
and another...
And now a pack... that allows you to have alternate firing modes on your weapons....
Your mod is beginning to take shape..... It is beginning to turn into something that people might even enjoy playing more than 'base'!
Fire up the game with your mod enabled (as simple as running tribes.exe -mod MyCoolMod) and your server registers itself with the Tribes 1 Master Server list and people start joining.
"Whoa.... This is *dancing* cool !" "You should probably change this gun to do this"
These guys tell their friends about this innovative playground of a game where the possibilities are endless (and you don't believe me? How's this for a modern example: LittleBigPlanet) and more people start making mods.
Better mods.
The mods compete.
The game is unstoppable.
This is the route Overdrive should be taking. Anything less will result in another failed Tribes clone where the developers missed the point and contributors like me decide to spend their time elsewhere.
If you DO share my vision, please let me know. I have worked with the Torque engine and various other tech and have the experience to help this thing succeed. There's a chance for success, and now that the game is off of IA, we can do this right!
--Nox