Maxter
Member
Honestly, I think this game has been too long in the dark, and for that reason, I feel that the finalization on the game's content atleast on Torque, is it's biggest break. As developers of the game, I understand that you guys want to publicize the game once it is truly done, i.e. on Unity when you officially make an announcement that you are done developing the game.
But that's actually a long time to come, and somewhere in-between you might just not be able to finish developing it. I'm not trying to be negative here, but just saying that it's one of many possibilities. You never know where life's gonna take you in a year or so. Heck, even if you do manage to finish it, it might not have the same feel of the game, the current version of Legions does, and Legions has always been a game endorsed for it's physics(/mostly for it's physics/ a lot of times only for it's physics).
To me, the 1.40 finalization is a doorway to a proper competition age. No more new weapons/Cores/"map fixes" to wait for and get used to. Sure, there will be people who'll still create maps for the community but all their creations will simply be addons for people to mess with or to be included in serious competition if they are endorsed by enough members of the community. But what you guys created though, that will always be the central part of the game, which will be the mostly played. There will also be alterations but that's just in custom servers created by a few people like Defender, who like to make something different.
So if this is not the time to bring in all the players we ever can into the game, I don't know what is. Not to mention that if we start advertising now, the new players won't have to wait another three years for the game to conclude it's development like us, atleast not on this engine. By the time 1.40 hits Live, all of these newly entered players will have just finished properly learning the basics of the game, and this game has the longest list of basics, any game I've ever played has.
But that's actually a long time to come, and somewhere in-between you might just not be able to finish developing it. I'm not trying to be negative here, but just saying that it's one of many possibilities. You never know where life's gonna take you in a year or so. Heck, even if you do manage to finish it, it might not have the same feel of the game, the current version of Legions does, and Legions has always been a game endorsed for it's physics(/mostly for it's physics/ a lot of times only for it's physics).
To me, the 1.40 finalization is a doorway to a proper competition age. No more new weapons/Cores/"map fixes" to wait for and get used to. Sure, there will be people who'll still create maps for the community but all their creations will simply be addons for people to mess with or to be included in serious competition if they are endorsed by enough members of the community. But what you guys created though, that will always be the central part of the game, which will be the mostly played. There will also be alterations but that's just in custom servers created by a few people like Defender, who like to make something different.
So if this is not the time to bring in all the players we ever can into the game, I don't know what is. Not to mention that if we start advertising now, the new players won't have to wait another three years for the game to conclude it's development like us, atleast not on this engine. By the time 1.40 hits Live, all of these newly entered players will have just finished properly learning the basics of the game, and this game has the longest list of basics, any game I've ever played has.