new SimGroup(MissionItemBans) {
canSaveDynamicFields = "1";
Enabled = "1"; // change this to 0 to enable Engineer //
banEngineerCore = "1";
};
new SimGroup(EngyLimit) {
canSaveDynamicFields = "1";
Enabled = "1";
limit[0] = 3;// turrets
limit[1] = 3;// utilities
limit[2] = 4;// reactors
limit[3] = 2;// guardians
limit[4] = 2;// defensive
limit[5] = 2;// sensors
};