Custom Maps Map-Server

Do you want this back up?


  • Total voters
    4

Jello

Contributor
This will be a server that has some of the custom maps made by the community. In other words A Dedicated Server. If you live in North Carolina and you do not get good ping don't look at me blame BurstNet, anyways, any map that is uploaded on the Custom Maps thread I will install onto the server so people can play them and vote if they should be added into the game or not of course that will be up to the devs to decide...will the server be automatically updated when maps are posted on forums?...I don't know because usually I have to go through hell to download some of the maps.. and my spring break is over.. :(. Defender's Mappack is the only thing I will not be uploading on the server, on the exception of a few maps, why might you ask? because its freaking huge, and legions starts acting up a bit after you reach the 95 mark in the config.cs...Sorry Defender. If several people like a certain map from his Mappack I will upload that map only. Also I wont be adding my maps because....well lets admit it they're just outright *chocolate cookies* (most of them)... I'm pretty sure someone else was gonna do this but I don't see any problem on why there cant be 2 servers of the same purpose. Reason I say that is because I'm not gonna be able to auto update my server everyday. Only times I will be able to update is the Weekend or Friday when I don't have classes. Soooo I'm just gonna leave you guys with this little server, It already has a couple maps. If you would like to know the pass inbox me, 3 people max though, first come first serve...

Since I switched from BurstNet to the guys at nfoservers, updating should not be a problem now.

After many freaking tests, it would appear that the maps from pages 4-6 are not compatible with version 1.40....well that sucks they only work if I force them to work with this code that Fixi posted in the MistyMountainHop thread..so unfortunately I wont be adding those onto the server so you guys will have to do with the ones currently there.

*Edit Fixed ^^*

I realized this has been done in the past by 57thEnryu I believe... I'm not gonna make it Custom Maps only though.


Many of the maps I tried to load from pages 4-6 would not work unless I used the code below.


Code:
server::loadmission("legions/data/missions/mapname.mis","CTF");

The maps are now compatible with legions 1.40

To download Defender's current maps that are on the server look for them Here or Over Here,either one works. They lead you to same page.

Edit: If you want me to add a map that you liked from the Custom Maps section send me its link...I'll do you the favor of adding it. I guess you could also use this server for PUGS, if you guys are up to downloading all the maps.
 
Last edited:

Jello

Contributor
List of maps that have been added so far.
Code:
ContingencPl4n's Maps:
Crusade
//////////////////////////

Defender's Maps:
Quarry_Rebirth, FrostByteJacked_v03, DuneTowers, Circumventia
ArcticDay_v02, Abaddon, Stardust, Stardust_v02, CanyonRun_v02, PyramidsofEgypt

////////////////////////

Fixious's Maps:
Pandora
Triton

///////////////////////

57thEnryu's Maps:
Badlands
Duststorm

///////////////////////

Hi's Maps:
Starstruck v1
Starstruck v2

///////////////////////

Old Lost IA Map:
Misty Mountain Hop

/////////////////////////

Stefygraff's Maps:
Nirvana

///////////////////////

Any and all new maps that are added will stay in this section, and on my server list for 1 week, before moved under map maker's name
and a random rotation will start after that.
 
Last edited:

Jello

Contributor
Code:
PLACE THIS CODE UNDER YOUR CONFIG.CS FILE LOCATED IN LIVE/SERVER/PREFERENCES, AFTER YOU HAVE FINISHED DOWNLOADING THE PACK.

Place this under the CTF section

$Host::Mission["CTF", "StoneHaven"] = 38;
$Host::Mission["CTF", "StoneHaven_v2"] = 39;
$Host::Mission["CTF", "Quarry_Rebirth"] = 42;
$Host::Mission["CTF", "FrostByteJacked_v03"] = 43;
$Host::Mission["CTF", "DuneTowers"] = 44;
$Host::Mission["CTF", "Circumventia"] = 45;
$Host::Mission["CTF", "ArcticDay_v02"] = 46;
$Host::Mission["CTF", "Abaddon"] = 47;
$Host::Mission["CTF", "Duststorm"] = 48;
$Host::Mission["CTF", "Nirvana"] = 49;
$Host::Mission["CTF", "Badlands"] = 50;
$Host::Mission["CTF", "Pandora"] = 51;
$Host::Mission["CTF", "Triton"] = 52;
$Host::Mission["CTF", "Stardust"] = 53;
$Host::Mission["CTF", "Stardust_v02"] = 54;
$Host::Mission["CTF", "Misty Mountain Hop"] = 55;
$Host::Mission["CTF", "Crusade"] = 56;
$Host::Mission["CTF", "CanyonRun_v02"] = 57;
$Host::Mission["CTF", "PyramidsofEgypt"] = 58;
$Host::Mission["CTF", "Starstruck"] = 59;
$Host::Mission["CTF", "Starstruck_v2"] = 60;

Place this under the TDM section

$Host::Mission["TDM", "Divinity"] = 40;
$Host::Mission["TDM", "Divinity_v02"] = 41;
$Host::Mission["TDM", "CanyonRun_v02"] = 57;
$Host::Mission["TDM", "PyramidsofEgypt"] = 58;
////////////////////////////////////////////////////////

Place this under the CTF section

$Host::Maps::MissionFile[38] = $MissionPath @ "StoneHaven.mis";
$Host::Maps::Weight[38] = 0.0;
$Host::Maps::MinPlayers[38] = 0;
$Host::Maps::MaxPlayers[38] = 24;

$Host::Maps::MissionFile[39] = $MissionPath @ "StoneHaven_v2.mis";
$Host::Maps::Weight[39] = 0.0;
$Host::Maps::MinPlayers[39] = 0;
$Host::Maps::MaxPlayers[39] = 24;

$Host::Maps::MissionFile[42] = $MissionPath @ "Quarry_Rebirth.mis";
$Host::Maps::Weight[42] = 0.8;
$Host::Maps::MinPlayers[42] = 0;
$Host::Maps::MaxPlayers[42] = 24;

$Host::Maps::MissionFile[43] = $MissionPath @ "FrostByteJacked_v03.mis";
$Host::Maps::Weight[43] = 0.8;
$Host::Maps::MinPlayers[43] = 0;
$Host::Maps::MaxPlayers[43] = 24;

$Host::Maps::MissionFile[44] = $MissionPath @ "DuneTowers.mis";
$Host::Maps::Weight[44] = 0.8;
$Host::Maps::MinPlayers[44] = 0;
$Host::Maps::MaxPlayers[44] = 24;

$Host::Maps::MissionFile[45] = $MissionPath @ "Circumventia.mis";
$Host::Maps::Weight[45] = 0.8;
$Host::Maps::MinPlayers[45] = 0;
$Host::Maps::MaxPlayers[45] = 24;

$Host::Maps::MissionFile[46] = $MissionPath @ "ArcticDay_v02.mis";
$Host::Maps::Weight[46] = 0.8;
$Host::Maps::MinPlayers[46] = 0;
$Host::Maps::MaxPlayers[46] = 24;

$Host::Maps::MissionFile[47] = $MissionPath @ "Abaddon.mis";
$Host::Maps::Weight[47] = 0.8;
$Host::Maps::MinPlayers[47] = 0;
$Host::Maps::MaxPlayers[47] = 24;

$Host::Maps::MissionFile[48] = $MissionPath @ "Duststorm.mis";
$Host::Maps::Weight[48] = 0.8;
$Host::Maps::MinPlayers[48] = 0;
$Host::Maps::MaxPlayers[48] = 24;

$Host::Maps::MissionFile[49] = $MissionPath @ "Nirvana.mis";
$Host::Maps::Weight[49] = 0.8;
$Host::Maps::MinPlayers[49] = 0;
$Host::Maps::MaxPlayers[49] = 24;

$Host::Maps::MissionFile[50] = $MissionPath @ "Badlands.mis";
$Host::Maps::Weight[50] = 0.8;
$Host::Maps::MinPlayers[50] = 0;
$Host::Maps::MaxPlayers[50] = 24;

$Host::Maps::MissionFile[51] = $MissionPath @ "Pandora.mis";
$Host::Maps::Weight[51] = 0.8;
$Host::Maps::MinPlayers[51] = 0;
$Host::Maps::MaxPlayers[51] = 24;

$Host::Maps::MissionFile[52] = $MissionPath @ "Triton.mis";
$Host::Maps::Weight[52] = 0.8;
$Host::Maps::MinPlayers[52] = 0;
$Host::Maps::MaxPlayers[52] = 24;

$Host::Maps::MissionFile[53] = $MissionPath @ "Stardust.mis";
$Host::Maps::Weight[53] = 0.8;
$Host::Maps::MinPlayers[53] = 0;
$Host::Maps::MaxPlayers[53] = 24;

$Host::Maps::MissionFile[54] = $MissionPath @ "Stardust_v02.mis";
$Host::Maps::Weight[54] = 0.8;
$Host::Maps::MinPlayers[54] = 0;
$Host::Maps::MaxPlayers[54] = 24;

$Host::Maps::MissionFile[55] = $MissionPath @ "Misty Mountain Hop.mis";
$Host::Maps::Weight[55] = 0.8;
$Host::Maps::MinPlayers[55] = 0;
$Host::Maps::MaxPlayers[55] = 24;

$Host::Maps::MissionFile[56] = $MissionPath @ "Crusade.mis";
$Host::Maps::Weight[56] = 0.8;
$Host::Maps::MinPlayers[56] = 0;
$Host::Maps::MaxPlayers[56] = 24;

$Host::Maps::MissionFile[57] = $MissionPath @ "CanyonRun_v02.mis";
$Host::Maps::Weight[57] = 0.8;
$Host::Maps::MinPlayers[57] = 0;
$Host::Maps::MaxPlayers[57] = 24;

$Host::Maps::MissionFile[58] = $MissionPath @ "PyramidsofEgypt.mis";
$Host::Maps::Weight[58] = 0.8;
$Host::Maps::MinPlayers[58] = 0;
$Host::Maps::MaxPlayers[58] = 24;

$Host::Maps::MissionFile[59] = $MissionPath @ "Starstruck.mis";
$Host::Maps::Weight[59] = 0.8;
$Host::Maps::MinPlayers[59] = 0;
$Host::Maps::MaxPlayers[59] = 24;

$Host::Maps::MissionFile[60] = $MissionPath @ "Starstruck_v2.mis";
$Host::Maps::Weight[60] = 0.8;
$Host::Maps::MinPlayers[60] = 0;
$Host::Maps::MaxPlayers[60] = 24;

//////////////////////////////////////////////////////

Place this under TDM section


$Host::Maps::MissionFile[40] = $MissionPath @ "Divinity.mis";
$Host::Maps::Weight[40] = 0.0;
$Host::Maps::MinPlayers[40] = 0;
$Host::Maps::MaxPlayers[40] = 24;

$Host::Maps::MissionFile[41] = $MissionPath @ "Divinity_v02.mis";
$Host::Maps::Weight[41] = 0.0;
$Host::Maps::MinPlayers[41] = 0;
$Host::Maps::MaxPlayers[41] = 24;

$Host::Maps::MissionFile[57] = $MissionPath @ "CanyonRun_v02.mis";
$Host::Maps::Weight[57] = 0.8;
$Host::Maps::MinPlayers[57] = 0;
$Host::Maps::MaxPlayers[57] = 24;

$Host::Maps::MissionFile[58] = $MissionPath @ "PyramidsofEgypt.mis";
$Host::Maps::Weight[58] = 0.8;
$Host::Maps::MinPlayers[58] = 0;
$Host::Maps::MaxPlayers[58] = 24;
 
Last edited:

Fixious

Test Lead
Might be wise to upload your missions folder so everyone can download the maps at once. Assuming they don't need any new textures or shapes, which would be preferable.
 

Jello

Contributor
You map makers can also view this as a way to get feedback for your maps. It's better if a group of people to play the maps together, have fun and leave their feedback on the thread, rather than 1 person playing the map individually and not having fun.
 
Last edited:

Jello

Contributor
Server was updated. All the people who already had the previous misions all you have to do now is replace your mission files with the new "Updated Missions" download, open missions folder drag and drop and override existing maps. Now you don't respawn under the map anymore.


Your maps have been added, if anyone else have maps they'd like to be added just go ahead post your thread in the "Custom Maps" section so everyone can get a general idea of what type of map it is then I'll add onto the server so everyone can try it.

And all you Quarry lovers out there, this has been added ;)
http://www.tribalcombat.com/Maps/Quarry_Rebirth/.
 
Last edited:

Fixious

Test Lead
I wonder if Dab would be interested in getting his Mod Generalization thing off the ground. It'd certainly help. I skimmed through his thread again and one thing that might create a problem is that not everyone is using the same launcher. The old one creates the old live/legions/data/etc structure, while the new one changes things a bit.

*shrug*
 

Dabbleh

Legions Developer
I wonder if Dab would be interested in getting his Mod Generalization thing off the ground. It'd certainly help. I skimmed through his thread again and one thing that might create a problem is that not everyone is using the same launcher. The old one creates the old live/legions/data/etc structure, while the new one changes things a bit.

*shrug*

If I actually started work on that project again, it'd be after my exams. Then I'll have loads of time.

It'd make sense for a server to have a requirements.txt to show the client what mods to install when trying to connect.
 

Defender

Member
If I actually started work on that project again, it'd be after my exams. Then I'll have loads of time.

It'd make sense for a server to have a requirements.txt to show the client what mods to install when trying to connect.

Tribes2 has this, It would be great to have a server.txt message in the server config, and a map.txt message for mappers to add and edit at the bottom or top of their map file.
 

Jello

Contributor
May I ask, how are you hosting this?

Remote desktop, through Defender's mod. Dedicated server.bat. Its a Windows 2003 OS but BurstNet keeps moving/transfering servers from here to there too much so they take down their whole system.
 

Dabbleh

Legions Developer
post-12466-I-don-t-know-what-I-expected-g-gIlY.gif
 

57thEnryu

Member
I should note that duststorm is a concept I started but never really finished, I havnt even looked at it in such a long time...
 
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