Curving Rocket? Bouncing grenades?

You liked the..


  • Total voters
    14

linerider64

Member
See title.

Instead of the old hold fire button with the rocket launcher. Why not hold the Fire button then it fires a rocket when you hold it down, Keep holding it down and it follows your crosshair. Let go of the Fire button and it goes straight into oblivion! Erm.. Is that good? If not, grenades with low bounce when it impacts from a hell high height and not yet detonating will be a bit good.

Image :

163055_1650085244759_1015816134_31750973_1399242_n.jpg

As the legends say,

Blue lines = Blue team's trail / bouncing grenade trail
Red lines = Red team's trail / Rocket curve trail
Yellow lines= Explosions
Purple lines = Trail of rocket if it didn't explode
Grey lines = Aim Points







248.gif

Any likes?
 

Disci

Old man
I liked the drawing a lot! And your post overall is great. Not gonna tell what I think about the idea tho.
 

stefygraff

Private Tester
Curving rocket? It might work, a special new class could have this specialty, beside of rocket launcher specialist. But all i really like at your post is the drawing, you sure made it with your heart!
 

Volt Cruelerz

Legions Developer
the issue with making it follow the reticle is that aiming will be a pain. The rocket is going to go so much faster than the player, that you're not going to be able to properly aim it. It'll shoot past the target. The only way this might work is if you made it a remote rocket where you actively direct the rocket during its flight and your character is immobile, but that opens up other issues as well...
 

Daphinicus

Private Tester
We've been discussing this in the IRC channel since it went up. The viability of each idea aside, it's probably worth pointing out something the devs have mentioned in the past: Specialist classes (and thusly, their associated weapons) are getting tossed. That doesn't mean new and different weapons aren't an option -- far from it. But it very likely means that any new weapons that end up being added will need to be markedly different from existing weapons, and will probably have to fill a different role in gameplay.
 

Gheist

King of all Goblins
Volt Cruelerz, it worked for T:V's Rocket Pod too (though that one fired several rockets in quick succession).

linerider64, I don't understand the part about grenades. Could you try to explain that again?
 

linerider64

Member
the issue with making it follow the reticle is that aiming will be a pain. The rocket is going to go so much faster than the player, that you're not going to be able to properly aim it. It'll shoot past the target. The only way this might work is if you made it a remote rocket where you actively direct the rocket during its flight and your character is immobile. That is the only way to make it work properly.
Yea but would it be better if the speed of the projectile goes slower and later on the projectile will go towards you? And your idea where the character won't be able to move will be kinda better.

Oh and since the character won't be able to move, Would using the movement keys be better if you want the rocket to go faster or slower? :p Ideas coming from the brain.

Volt Cruelerz, it worked for T:V's Rocket Pod too (though that one fired several rockets in quick succession).

linerider64, I don't understand the part about grenades. Could you try to explain that again?

Meh, You can forget about the grenades. :confused: I just noticed that in FE:L it bounces VERY very low, Or it doesn't even bounce a bit. I just want it to bounce a little more higher :)
 

Volt Cruelerz

Legions Developer
He mentioned the RL, not a new weapon. If you did a rocket pod type weapon, that wouldn't be so bad and strikes me as something that would go on a Sentinel for heavy defense, but just having the RL directed by the reticle doesn't seem like a good way to aim... Aiming would be a pain, and since you wouldn't have any sort of visibility from the rocket's point of view, I don't think it would do well. Chasing wouldn't get any use out of this as you can't keep your reticle trained on the target at all times. Sure, defense might get some use out of it if you were talking side routes on, say Quarry, but it would need more widespread use than that.

Daphinicus is right as well. The devs are not fans of specialist weapons due to balance problems.
 

mausgang

Puzzlemaster
Instead of a low bounce grenade, How about a grenade that while the fire button is held, will not detonate, and then will detonate upon the release of the fire button.
 

Volt Cruelerz

Legions Developer
Yea but would it be better if the speed of the projectile goes slower and later on the projectile will go towards you? And your idea where the character won't be able to move will be kinda better.

Oh and since the character won't be able to move, Would using the movement keys be better if you want the rocket to go faster or slower? :p Ideas coming from the brain.

Well, the problem with this idea in general is that it turns you into a turret which makes you a sitting duck. To compensate, power has to be added. This makes you way too powerful and if you find a secluded spot from which to launch rockets, you're going to wipe out the other team's cappers, chasers, and anyone else you choose to kill. I've never been a fan of turrets, and that would turn you into one.

Even if the above was not true and all other variables were kept the same, you'd still be overpowered due to the immense control you'd have over the rocket itself and the field in general. Homing rockets were once tested in Legions. They were way overpowered. Its hard enough to evade a missile guided by a computer. Try evading a human being.
 

Crisis12096

Member
I like the drawings, the ideas I haven't fully decided. But ideas are rarely liked upon first share, they're tweaked until everyone likes it.
 

Serket

Member
Instead of a low bounce grenade, How about a grenade that while the fire button is held, will not detonate, and then will detonate upon the release of the fire button.

If this were to be implemented I think it'd have the same problem as the remote det. rocket did, overpowering. A solution could be reduced damage and less knock back should you decide to use the remote detonation, but if you land an MA it retains the same power and knock back.
 
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