Download [Bloodburn Rets and Skins]

Swordmyth

New Member
I had spent some time recently to create a few reticles and some interesting pieces.

Reticles have been completed, skins for weapons and players incomplete.

Previews below at bottom for rets. [Edit: Rets Complete - Done]

Skins are unknown date. [Edit: 1/3 Skins Complete -33%]

Weapons are unknown date. [Edit: 4 Weapons Complete - Done]

Bonuses:
Trails and Light Colors (team) [Edit: Trails + Lights Complete - Done]
Flag Effects (team - to match trails) [Edit: Flag Effects Complete - Done]


General Skinset: Completed [||||||||...]80%
 

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Lin

Member
The skins look good, but you may want to make the reticles a little more transparent. from the images, I can't see through those at all.
 

Propkid

Member
Skins are pretty interesting, remember to upload them once you are done.
the rets.. well nice concept but you should work on the transparency and scaling a bit. Also reconsider the laser rifle reticle, it should be a plain reticle without background otherwise nobody will use it.
 

Lin

Member
actually, to see through, I need. When sniping, that ret is gonna be an opaque circle about three times as wide as my target
 

Swordmyth

New Member
actually, to see through, I need. When sniping, that ret is gonna be an opaque circle about three times as wide as my target
Yes, I can see that. And thanks for all the feedback. By the way, only one weapon is actually complete: the other three are there to show rets. Rocket is being re-done anyway. And when I took the screenshots the reticles became slightly more opaque. They do work decently well.

I can, however, make a different set of reticles with a clear background.

The player skins are a lot harder to do than anticipated. They may take weeks and they focus on a white-outlined red detail, and the set comes with a green custom trail and bright green glowing jets.

May I also ask, does anyone here know how to create jet trails with .JNGs?
Would you recommend a tutorial as I figured out the simplest method available.
 
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