ascend bolt rifle

RockeyRex

Legions Developer
Disclaimer: If you like T:A, play it. Let me flood the forums with my ranting as I really rather do that than play it.

Rulesets... I don't remember having those back in the T2 times.

Nope.

Can't recall a rule defining how many shrikes or snipers you could have (actually mappers defined the first). Nothing of the sort.
And then Bart has the balls to say T2 had balance issues... T2 had tripple the depth on all aspects and still was more balanced than this.


The comparison on L:O and T:A is just stupid though.
L:O is a project that community picked up from the ashes of IA and to be honest was never meant to be developed further but rather just be revived to a standalone game.
T:A is a project originally created to gather money and research the technology to create a Tribes MMOFPS (As I said, ORIGINALLY. Although even that could have been a story made up to cover their "we cba to make something massive".)
The way T:A is made, I don't think Tribes Universe will ever even be mentioned by Hi-Rez again.
 

RockeyRex

Legions Developer
Gameplay wise the similarity is there, sure. Jetpack FPS action.
And dat about it.
Health regen! Although even that has differences in implementation.
 

WildFire

Warrior of Linux
Health Regen is actually stupid in T:A... put in legions health regen and you don't have broken cap anymore, which means sniper does not have to be broker still.
 

WildFire

Warrior of Linux
lolwut, everyone knows about your disgust for T:A. i could go through your forum posts to find what i need, but unlike you, i dont have the time to waste to make large walls of text.

MY BAD. I was actually referring to Gundam, not you, but the way I ordered it incorrectly, seems like I was saying it to you, that was not the case. Also, have the time to waste now, exams are done.
 
Health Regen is actually stupid in T:A... put in legions health regen and you don't have broken cap anymore, which means sniper does not have to be broker still.
You're idiotic, the time it takes for that regen to kick in lol. Obiviously never played it. The health regen in legions starts at around 5 seconds of not taking damage, in T:A it's 15-20. Your argument is invalid.
 

Fixious

Test Lead
You're idiotic, the time it takes for that regen to kick in lol. Obiviously never played it. The health regen in legions starts at around 5 seconds of not taking damage, in T:A it's 15-20. Your argument is invalid.
It would definitely help with the capping vs. chasing scene though. I was hoping for a Legions style health regen actually.
 

WildFire

Warrior of Linux
You're idiotic, the time it takes for that regen to kick in lol. Obiviously never played it. The health regen in legions starts at around 5 seconds of not taking damage, in T:A it's 15-20. Your argument is invalid.

"Your argument is invalid" seems to be your favorite statement everrrr.

Timing would probably have to be altered obviously for proper balance, but the principle idea would certainly help with chase vs cap balance.
 
It would definitely help with the capping vs. chasing scene though. I was hoping for a Legions style health regen actually.
"Your argument is invalid" seems to be your favorite statement everrrr.

Timing would probably have to be altered obviously for proper balance, but the principle idea would certainly help with chase vs cap balance.
The game is no where near as fast as legions, so you shouldn't be taking that much damage to have the same regen activation rate of legions. Tribes doesn't need the same easy as *chocolate cookies* chasing system of legions. Boost nades broke that. If you need something that easy *Fireblasto*, you obviously weren't on the "best EU team".
 

Fixious

Test Lead
I wasn't referring to the rate of regen, actually. I think disabling it if you're using jets would be nice, and would've had tremendous change to chasing and capping. Of course, no regen at all would be my preferred choice. If you honestly think chasing is okay right now in *Tribes: Ass-End*, then I don't have anything else to add to this conversation.

In other news, Reddit PUGs are funfun, when not team stacked.
 

Fixious

Test Lead
facepalm.jpg


So. Comp players have shown that the game isn't balanced. Snipers kill the game. Discjumps are horrible. Chasing is horrible. Weapons are not balanced correctly for OvD situations.

So get this.

Guys.

Hey guys listen.

HiRez sends out a new patch...with 27 new weapons! Screw balancing the game, just add more K-D ratios across the board. It's glorious. And hey, while we're at it lets just make snipers spawn 10 seconds later instead of 5.
 

Volt Cruelerz

Legions Developer
Is there any thing aside from the overview threads that a couple devs posted indicating what the patch would contain? As in, the actual changes?
 

Fixious

Test Lead
Tribes Ascend Version 1.0.1016 is expected to be deployed on Friday, June 22. The servers will be down for several hours while the patch is deployed. Below are the preliminary patch notes.
Major Highlights
  • Added support for “lock to player view” while spectating players. This allows you to see what the spectated player target sees. Press ‘L’ by default to lock the view to the player’s viewpoint. Mousewheel in for a first-person perspective.
  • A new TDM map has been added to the list of maps in the Quick Play rotation. (Miasma)
  • A new CTF map has been added to the list of maps available to play on Custom Servers. Stonehenge is a remap of a classic Tribes map. The map is currently in a “beta” state and will be added to the Quick Play rotation after it goes through testing on Custom Servers.
Weapon/Balance Items
  • The Pathfinder’s Light Assault Rifle will now fire bursts from just holding down the fire button, rather than having to repress the fire button for each burst.
  • Increased Rage Perk activation radius by 50%.
  • Decreased effect radius of Raider’s Whiteout grenade by roughly 8%.
  • Decreased damage on Shrike Rockets by 22%.
  • Increased Shrike Rocket damage to armored targets (ex. base turrets, beowulfs) by 30%.
  • Decreased damage on Technician’s Rockwind SMG by roughly 8%
  • Slightly increased the distance from the reticule required for the Spotted command to work.
  • Increased the distance Raider’s EMP grenades can be thrown to match most other grenades.
  • Decreased explosion radius on Pathfinder’s Compact Nitrons by 13%.
  • The Phase Rifle’s downscope reticule has been tweaked and crosshairs added.
  • Raindance: A new route has been added into the generator room.
Additional Items
  • With the help of community feedback, we have reworked some of the mechanics of the emergent gameplay of “rock-bouncing.” The mechanic is more lenient than the last major patch:
  • Bouncing off a rock at an extreme angle is possible again, but the player will lose some of their speed.
  • The “grace angle” for a bounce that loses no speed has been widened
  • We will continue to adjust this feature as needed.
  • FIxed an issue where some Accolades were not being awarded with some of the new variant weapons.
  • Fixed an issue where the Determination Perk was not applying its health boost correctly.
  • Fixed a situation where XP was not being given if the player had left the match early.
  • Fixed an issue where a player could zoom and fire with weapons that don’t allow zooming while firing by holding down zoom through a reload sequence.
  • Fixed bug where the Raider’s NJ5 Reload and Retrieve sounds were not playing.
  • Fixed bug where the Infiltrator’s Remote Arx Buster Reload and Retrieve sounds were not playing.
  • Tartarus High intensity music added.
  • Fixed an issue where the Rage Perk would sometimes not apply when it should have.
  • Fixed an issue where Technician’s Long Range Repair tool was repairing vehicles too quickly.
  • Fixed an issue where rapid projectile fire wasn’t replicating to a spectator viewing the player who was firing.
  • Fixed an issue on Deal of the Day that was incorrectly showing an XP tag.
  • Fixed an issue with the Twitch streams that was causing not all of the active players to be shown.
[1] http://www.egmnow.com/tribesascend/tribes-ascend-update-6-stonehenge-version-1-0-1016/
 

Fixious

Test Lead
This patch. Jesus. Stonehenge has back-to-front routes. Stonehenge.

Hold2Fire LAR has a slower ROF than before, when you had to spam the mouse. Sorta negates the entire purpose of implementing it.

First person spectate isn't what I was hoping it'd be (like in t1, t2, quake, etc). There's no weapon model or anything. But still sorta cool I guess.

I'm sure more stuff will come up throughout the day.
 

Mots0311

Member
So I have been back on Legions lately and have decided Legions overall is still better, I just like the speed and feel better. I can snap off a quick shot and hit a target or as I like to call it " firing from the hip". Playing T:A I've yet to really see some acrobatic manouvers or insane MAs that make you say "WoW!" I like how tribes has a lot more going on and is more strategic, plus its much more visual. Overall though I just want the adrenaline high of a high speed flag grab and OD out of the ememy base before they even know it. Be great to see a bigger community in Legions like in Tribes.
 
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