skypredator
Member
I came up with a few ideas. C&C always welcome.
1. When base assets are added to Legions gameplay, a small turret (much like a SAM launcher) can be deployed on certain stands (Which drives me to the idea that base assets must be deployed on stands; each base gets a certain number of stands that, once used up, the base cannot use any more assets until one or more assets run out or are destroyed). The turret has 6 launch tubes, each of which contains a bundle of 4 small rockets that home in on a certain target. Each HSHRT (Heat-Seeking Homing Rocket Turret) can be programmed to fire a bundle of HSHR's (Heat-Seeking Homing Rockets) at a type of target (I.E, least health, most health, or flag carrier). These turrets can be destroyed with four direct grenades or rockets, or one direct mortar. The CG cannot damage these turrets. 50 Plasma de-activates the turrets for 30 seconds (The overload of energy kills the main power system of the HSHRT, so it has to begin running on backup power. If the HSHRT is shut down twice by Plasma, it is unusable, but it is still not destroyed). The rockets can be destroyed in flight by a few chaingun rounds (or a nicely placed bullet to the warhead). OD causes the target to take less damage from the rockets. Also, the target can stop the rockets from following them by shutting down their jets for 4 seconds, thus removing the heat source. Each rocket takes away 10% of a Sentinel's health, 12% of a Raider's health, and 14% of an Outrider's health. and Also, since each rocket is fairly small, so is its fuel payload. After 300 Meters, the rockets will self-detonate. Each base can only deploy three turrets per game. The first one is awarded after capturing the enemy flag twice in a row. After this is destroyed, the other one is won by capturing the enemy flag 3 times in a row. Lastly, the third turret is scored by capturing the enemy flag three times in a row.[Edit]: I forgot to mention the speed of the rockets. It would be roughly 150 M/S.
2. Flag shield: I've heard a lot of ideas about invisible force fields and plasma shields, but I think that a physical shield would be more fun. Going back the the base asset idea, each team gets one physical shield to deploy. The shield is made up of four metal plates that slide upwards out of slots in the ground, protecting the flag. There is no top, so a drop-OD route is still possible. The team attains the shield ability for 10 seconds by capturing the enemy flag three times in a row. Each team is only able to attain two shields per game. The shields are also destroyable. Two direct rockets/grenades destroys one metal plate. One mortar destroys the two plates closest to the explosion.
Comments? Ideas? Let me know. =]
1. When base assets are added to Legions gameplay, a small turret (much like a SAM launcher) can be deployed on certain stands (Which drives me to the idea that base assets must be deployed on stands; each base gets a certain number of stands that, once used up, the base cannot use any more assets until one or more assets run out or are destroyed). The turret has 6 launch tubes, each of which contains a bundle of 4 small rockets that home in on a certain target. Each HSHRT (Heat-Seeking Homing Rocket Turret) can be programmed to fire a bundle of HSHR's (Heat-Seeking Homing Rockets) at a type of target (I.E, least health, most health, or flag carrier). These turrets can be destroyed with four direct grenades or rockets, or one direct mortar. The CG cannot damage these turrets. 50 Plasma de-activates the turrets for 30 seconds (The overload of energy kills the main power system of the HSHRT, so it has to begin running on backup power. If the HSHRT is shut down twice by Plasma, it is unusable, but it is still not destroyed). The rockets can be destroyed in flight by a few chaingun rounds (or a nicely placed bullet to the warhead). OD causes the target to take less damage from the rockets. Also, the target can stop the rockets from following them by shutting down their jets for 4 seconds, thus removing the heat source. Each rocket takes away 10% of a Sentinel's health, 12% of a Raider's health, and 14% of an Outrider's health. and Also, since each rocket is fairly small, so is its fuel payload. After 300 Meters, the rockets will self-detonate. Each base can only deploy three turrets per game. The first one is awarded after capturing the enemy flag twice in a row. After this is destroyed, the other one is won by capturing the enemy flag 3 times in a row. Lastly, the third turret is scored by capturing the enemy flag three times in a row.[Edit]: I forgot to mention the speed of the rockets. It would be roughly 150 M/S.
2. Flag shield: I've heard a lot of ideas about invisible force fields and plasma shields, but I think that a physical shield would be more fun. Going back the the base asset idea, each team gets one physical shield to deploy. The shield is made up of four metal plates that slide upwards out of slots in the ground, protecting the flag. There is no top, so a drop-OD route is still possible. The team attains the shield ability for 10 seconds by capturing the enemy flag three times in a row. Each team is only able to attain two shields per game. The shields are also destroyable. Two direct rockets/grenades destroys one metal plate. One mortar destroys the two plates closest to the explosion.
Comments? Ideas? Let me know. =]