1.40 features you may have missed.

Fixious

Test Lead
While the blog post did a good job at describing most of the major features in 1.40, there are a few smaller things that you may find useful:

  • You can select your custom loadouts using the numpad. The first entry is bound to 0, second is 1, etc. Just press a number and respawn.
  • Above the loadout screen is the skin select screen. This is still getting some work done, but the basic functionality is there. Simply select the desired skin and respawn. The loadout screen also features a simply Respawn button at the top right, though this is a bit more obvious.
  • If you're looking to make a map, it's possible to entirely ban the Engineer core or specific deployables. Banning the Engineer core is done by simply adding:

Code:
  new SimGroup(MissionItemBans)
  {
      ban[EngineerCore] = 1;
  };

to the mission (.mis) file. You can look at Frostbyte.mis for an example. To control specific deployables add and modify the following code:

Code:
  new SimGroup(EngyLimit) {
      canSaveDynamicFields = "1";
      Enabled = "1";
      limit[0] = 3;// turrets
      limit[1] = 3;// utilities
      limit[2] = 4;// reactors
      limit[3] = 2;// guardians
      limit[4] = 2;// defensive
      limit[5] = 2;// sensors
  };

to the same .mis file. Elegiac.mis has an example of this at the very bottom (I'm assuming that's how you control the limits. Pop?)

  • There are a few new HUD options if you haven't checked them out, one being able to display the health and energy bars near your reticle. They can be displayed a normal bars or simply numbers.
 
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