1.4 Changelog

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Fixious

Test Lead
2/10

Due to a few issues, CNC has been removed from Public Test for the time being. The server now rotates both games modes and maps. TDM, Rabbit, Team Rabbit, CTF, Hunters, and FCNC will be part of the rotation. Currently only Elegiac and Sanctuary support the Engineer core, though more maps are now available to test the other cores (Dodge, Boost, Shield, etc).
 

Fixious

Test Lead
2/11

The server now only rotates Frostbyte and Elegiac. Admins can switch to other maps/game modes if requested.
 

Poponfu

Lead Developer
(pushes from test to public-test.. collection of different devs work )

2/11

- Fixed tr flag physics remaining after switching gametype.

- Removed instructions from tr, added new flag targets to tr, added two tr messages.

- Fix no health on start game bug

- Turrets stop firing at friendlies when captured/stolen

- Potential fixes for some CNC crashes.. will test next time the pub fills.

-Dodge no longer has an energy requirement.
 

Poponfu

Lead Developer
(pushes from test to public-test.. collection of different devs work )

2/12

- Cleaned up a significant portion of the console echos / error spam ( few lingering remain )

- Ammo and Clock options are now on by default -_-

- Fixed a bug with teleporters and switching teams.
 

Poponfu

Lead Developer
(pushes from test to public-test.. collection of different devs work )

2/16

- Alpha now aligns properly in objectiveHud

-fix tr flag warping

-Dodge core more fluid.. can press and let go of keys and go the intended direction. Dodge Up/Down removed.

-Hitting someone while dodging now does damage to the other player instead of the dodgee taking crater damage. Only players.

-echo cleanups
 

Poponfu

Lead Developer
(pushes from test to public-test.. collection of different devs work )

2/19

- major Dodge core overhaul.. visuals completely changed as well as 'feel'. No longer returns you to your old speed/direction when finished. The new orb you turn into has its own physics for that short time and can behave more dynamically going up surfaces / glancing off corners intentionally.
 

Poponfu

Lead Developer
(pushes from test to public-test.. collection of different devs work )
2/27

-Per map team limits introduced for deployables , they are sorted into 6 catagories. The new list is has a keybind to toggle it open/closed. The current/limit is also in a items description box when its selected in the engineer hud. ( still a bug with this , will be updated soon)

-All deployables are available at level 0 , EM is gained through leveling.

- Spawn select fixed in FCNC and CNC mode.

-Sniper rifle max damage increased.
 

Poponfu

Lead Developer
THIS UPDATE INCLUDES THE .EXE .. YOU NEED TO RUN THE PATCHER OR YOU WILL KEEP CRASHING. PEOPLE WHO RUN 1.4 SERVERS , YOU NEED TO UPDATE YOUR LEGIONS.LINUX AND THE REST.

(pushes from test to public-test.. collection of different devs work )

3/3

- Genesis now supports Team Rabbit
- Fixed spawning in Rabbit and Team Rabbit
- Added labels to spawn points on spawn select
- Spawn select updates capture points to neutral when half capped
- Spawn select opens automatically when you die
- Removed anti deploy zones from Sanctuary flagstands in CNC mode

- Spawn opening on death when not in FCNC/CNC fixed
- Now always able to close spawn select, but opening it is restricted by map

- Test fix for guardian turret crash

- Executable for dodge lag fix
- Demo recording back in script - demos should not fail to record anymore ( post if they do )

-dodge core work.. temporary fix for lag until its moved to playerMove engine code.
 

Fixious

Test Lead
Just a note for demos, don't use the command line trick anymore (if you're on public test). It will break your demo. Just set demo recording to Yes, and it should work just fine.
 

Poponfu

Lead Developer
(pushes to live .. collection of different devs work )

3/22 - Live Changes

- Fixed all cores being able to OD after player frozen.

- Fixed warp not doing damage.
- Fixed warp scar not inheriting velocity.
- Warping with the flag causes 1.5x damage.
- Nurf for Regeneration core.
 

Poponfu

Lead Developer
(pushes to live .. collection of different devs work )

3/24 - Live Changes

-Regen Core overhaul. Hold activate core to start draining energy for health. After 3 seconds you will create an AOE pulse healing nearby allies for 25 damage.

-Warp core back to its old rules. You can now enter a scar while holding the flag though.

Please keep in mind these updates are available on Hotswap first and then other servers as owners update. We are trying to keep them in sync the best we can but timezones differ.


edit: [UK] updated
 

Poponfu

Lead Developer
(pushes to live .. collection of different devs work )

3/27 - Live Changes - patcher update required

-Basic first person core activation effect added.. screen fades different colored tint for regen/shield for now.

-Skybolt damage lowered.

-Dodge keypress memory reduced to 125ms to prevent unintentional diagonal dodges so often.

-Regen AOE effect on allies hit was missing a file.


Please keep in mind these updates are available on Hotswap first and then other servers as owners update. We are trying to keep them in sync the best we can but timezones differ.

edit: [UK] - [LA] - [JP] - [AU] updated
 

Poponfu

Lead Developer
(pushes to live .. collection of different devs work )

3/29 - Live Changes - patcher update required

-Shield core tweaks , activation now surrounds the player with a shield for 2 seconds absorbing 50% of all damage. 6 second cooldown. No energy cost.

-Dodge will now send Raider and Sentinel as far as it did a Outrider previously.

-Regen flag rules changed to no flag , 1.5s timeout after throw.

-Regen health amount decreased 20% , not the AOE.

-Regen energy drain increased 50%

-Regen short cooldown changed to 3 seconds from 1.5. Long cooldown changed to 6.5 seconds from 4 seconds.

-Regen sound changed.

Something missed in the patch notes: When you hit a player with dodge core its cooldown is instantly reset.

Please keep in mind these updates are available on Hotswap first and then other servers as owners update. We are trying to keep them in sync the best we can but timezones differ.

edit: [TX] - [LA] - [JP] - [UK] updated
 

Poponfu

Lead Developer
(pushes to live .. collection of different devs work )

4/19 - Live Changes - patcher update required

-Nebula Station added. New TDM map by Defender. ( with plenty of help from the devs too ! )

-Shield now absorbs 65% damage up from 50 and no longer has any affect on your energy

-Bolt now has a weak impulse allowing for 'boltjumps'

nebfinal.png


Please keep in mind these updates are available on Hotswap first and then other servers as owners update. We are trying to keep them in sync the best we can but timezones differ.

edit: [TX] - [UK] updated
 

Poponfu

Lead Developer
(pushes to live .. collection of different devs work )

4/21 - Live Changes - patcher update required

-Nebula Station Updated - Brighter sky , slightly brighter lighting on the top of the station. Particles removed for some users FPS sake. Nebula replaced with a shape solution instead.


station8.png


Please keep in mind these updates are available on Hotswap first and then other servers as owners update. We are trying to keep them in sync the best we can but timezones differ.

edit: [TX] - [LA] - [UK] updated
 

Poponfu

Lead Developer
(pushes to live .. collection of different devs work )

4/28 - Live Changes - patcher update required

-Demo bookmark system added. There is a new bind in Options --> Keybindings to set ( default is f3 but only works on a fresh install ). Pressing the button during a game will create a demo bookmark. When the demo is loaded up later , pressing the same bind will seek at 10x speed between bookmarks. ( Stops 7 seconds before the bookmark ) So set them before attempts or during cool moments to easily find them later.

-Demo naming scheme changed to: Servername-Map---Date---time

-Demo recording should not fail anymore.. remember to give them time to load.

-IRC script added. Allows players to chat between in-game and IRC.

-Bindings added near the bottom of the list for speeding up / slowing down / pausing demos during playback.

-Dodge core cooldown increased to 6 seconds.

-Some editor functions restored , pressing f11 will toggle the editor both open and closed now. Setting the camera speed will work once you close the editor.

edit: [TX] -updated
 

Poponfu

Lead Developer
(pushes to live .. collection of different devs work )

5/7 - Live Changes - patcher update required

-Added ability to insert demo bookmarks during a demo playback instead of just during play. There are now two binds , Create and Seek.

-Demo controls update, ( the hud you can bring up ) you can set bookmark exit time now. ( the time the speedup will stop before your next bookmark )

-Bolt range increased to 1000m again

-Fixed irc script not starting

-Boost Core damage reduced from straight 25dmg to 22% of max health for your class.

-Dodge Core cooldown increased from 6 seconds to 7 seconds.

-You now take 50% weapons damage while you are the dodge orb.

-You can no longer take crater damage while you are the dodge orb.

-Shield Core now absorbs 65% damage bugfree , also now blocks 100% of collision damage. Something was wrong before about its absorb , it should feel more powerfull now.

-EMP Grenade radius increased to 28m from 20m

-Regen Core core healing/energy formula changes for sake of Raider and Sent.. Outrider roughly the same as before.


edit: [TX] -updated
 

Poponfu

Lead Developer
5/8

-Minor change to demos , default bookmark playback speed changed to 20x from 30x due to some users lagging.
 

Poponfu

Lead Developer
(pushes to live .. collection of different devs work )

5/21 - Live Changes - patcher update required

-Added a new option to the demo screen. When set to yes Auto-Rejoin will disconnect you from a server and reconnect you 1.5 seconds later in order to keep your recordings short.
( Please post if this crashes you in the bug forum )

-Shield Core absorb lowered to 50% from 65%

edit: [TX] - [UK] updated
 

Poponfu

Lead Developer
(pushes to live .. collection of different devs work )

6/27 - Live Changes - THE MASTER SERVER WAS MOVED , YOU ARE GOING TO NEED TO UPDATE TO BE ABLE TO SEE UPDATED SERVERS.


-Fix for the dreaded main.cs random crash.

-Fix for EMP bug allowing dual core use.

-Whiteout - by Fixious added

-AlderannCatwalks - by Defender added

edit: [TX] [UK] - updated
 
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